OpenGL2: Replace R_MipMapsRGB() with faster version.
This commit is contained in:
parent
48738599a0
commit
3d01543e2c
2 changed files with 42 additions and 37 deletions
|
@ -56,9 +56,6 @@ void Mat4SimpleInverse( const mat4_t in, mat4_t out);
|
|||
#define ByteToFloat(a) ((float)(a) * 1.0f/255.0f)
|
||||
#define FloatToByte(a) (byte)((a) * 255.0f)
|
||||
|
||||
#define RGBtosRGB(a) (((a) < 0.0031308f) ? (12.92f * (a)) : (1.055f * pow((a), 0.41666f) - 0.055f))
|
||||
#define sRGBtoRGB(a) (((a) <= 0.04045f) ? ((a) / 12.92f) : (pow((((a) + 0.055f) / 1.055f), 2.4)) )
|
||||
|
||||
static ID_INLINE int VectorCompare4(const vec4_t v1, const vec4_t v2)
|
||||
{
|
||||
if(v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2] || v1[3] != v2[3])
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue