* Moved various source files from their mod sdk locations to places more

appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
  VC and OS X builds (easy to fix though)
This commit is contained in:
Tim Angus 2005-10-26 19:45:21 +00:00
parent 3ff42330e5
commit 3a2ad50406
98 changed files with 247 additions and 1030 deletions

View file

@ -75,7 +75,7 @@ JPDIR=$(MOUNT_DIR)/jpeg-6
SPLNDIR=$(MOUNT_DIR)/splines
# extract version info
VERSION=$(shell grep Q3_VERSION ../game/q_shared.h | \
VERSION=$(shell grep Q3_VERSION ../qcommon/q_shared.h | \
sed -e 's/.*Q3\ \(.*\)"/\1/')
#############################################################################
@ -444,11 +444,13 @@ makedirs:
@if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi
@if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi
@if [ ! -d $(B)/baseq3/ui ];then mkdir $(B)/baseq3/ui;fi
@if [ ! -d $(B)/baseq3/qcommon ];then mkdir $(B)/baseq3/qcommon;fi
@if [ ! -d $(B)/baseq3/vm ];then mkdir $(B)/baseq3/vm;fi
@if [ ! -d $(B)/missionpack ];then mkdir $(B)/missionpack;fi
@if [ ! -d $(B)/missionpack/cgame ];then mkdir $(B)/missionpack/cgame;fi
@if [ ! -d $(B)/missionpack/game ];then mkdir $(B)/missionpack/game;fi
@if [ ! -d $(B)/missionpack/ui ];then mkdir $(B)/missionpack/ui;fi
@if [ ! -d $(B)/missionpack/qcommon ];then mkdir $(B)/missionpack/qcommon;fi
@if [ ! -d $(B)/missionpack/vm ];then mkdir $(B)/missionpack/vm;fi
@if [ ! -d $(B)/q3static ];then mkdir $(B)/q3static;fi
@ -465,7 +467,7 @@ $(Q3LCC):
$(Q3ASM):
$(MAKE) -C ../tools/asm install
DO_Q3LCC=$(Q3LCC) -o $@ -S -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $<
DO_Q3LCC=$(Q3LCC) -o $@ -S -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) -I$(CMDIR) $<
#############################################################################
# CLIENT/SERVER
@ -769,8 +771,8 @@ $(B)/client/md4.o : $(CMDIR)/md4.c; $(DO_CC)
$(B)/client/msg.o : $(CMDIR)/msg.c; $(DO_CC)
$(B)/client/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC)
$(B)/client/huffman.o : $(CMDIR)/huffman.c; $(DO_CC)
$(B)/client/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC)
$(B)/client/q_math.o : $(GDIR)/q_math.c; $(DO_CC)
$(B)/client/q_shared.o : $(CMDIR)/q_shared.c; $(DO_CC)
$(B)/client/q_math.o : $(CMDIR)/q_math.c; $(DO_CC)
$(B)/client/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
$(B)/client/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
@ -1018,8 +1020,8 @@ $(B)/ded/md4.o : $(CMDIR)/md4.c; $(DO_DED_CC)
$(B)/ded/msg.o : $(CMDIR)/msg.c; $(DO_DED_CC)
$(B)/ded/net_chan.o : $(CMDIR)/net_chan.c; $(DO_DED_CC)
$(B)/ded/huffman.o : $(CMDIR)/huffman.c; $(DO_DED_CC)
$(B)/ded/q_shared.o : $(GDIR)/q_shared.c; $(DO_DED_CC)
$(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_CC)
$(B)/ded/q_shared.o : $(CMDIR)/q_shared.c; $(DO_DED_CC)
$(B)/ded/q_math.o : $(CMDIR)/q_math.c; $(DO_DED_CC)
$(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC)
$(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC)
@ -1099,8 +1101,9 @@ Q3CGOBJ_ = \
$(B)/baseq3/cgame/cg_snapshot.o \
$(B)/baseq3/cgame/cg_view.o \
$(B)/baseq3/cgame/cg_weapons.o \
$(B)/baseq3/game/q_math.o \
$(B)/baseq3/game/q_shared.o
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@ -1138,9 +1141,10 @@ MPCGOBJ_ = \
$(B)/missionpack/cgame/cg_snapshot.o \
$(B)/missionpack/cgame/cg_view.o \
$(B)/missionpack/cgame/cg_weapons.o \
$(B)/missionpack/game/q_math.o \
$(B)/missionpack/game/q_shared.o \
$(B)/missionpack/ui/ui_shared.o
$(B)/missionpack/ui/ui_shared.o \
\
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
@ -1189,8 +1193,8 @@ Q3GOBJ_ = \
$(B)/baseq3/game/g_utils.o \
$(B)/baseq3/game/g_weapon.o \
\
$(B)/baseq3/game/q_math.o \
$(B)/baseq3/game/q_shared.o
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@ -1237,8 +1241,8 @@ MPGOBJ_ = \
$(B)/missionpack/game/g_utils.o \
$(B)/missionpack/game/g_weapon.o \
\
$(B)/missionpack/game/q_math.o \
$(B)/missionpack/game/q_shared.o
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
@ -1297,8 +1301,8 @@ Q3UIOBJ_ = \
$(B)/baseq3/ui/ui_teamorders.o \
$(B)/baseq3/ui/ui_video.o \
\
$(B)/baseq3/game/q_math.o \
$(B)/baseq3/game/q_shared.o
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@ -1322,8 +1326,8 @@ MPUIOBJ_ = \
\
$(B)/missionpack/game/bg_misc.o \
\
$(B)/missionpack/game/q_math.o \
$(B)/missionpack/game/q_shared.o
$(B)/missionpack/qcommon/q_math.o \
$(B)/missionpack/qcommon/q_shared.o
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
@ -1379,6 +1383,18 @@ $(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_Q3LCC) -DMISSIONPACK
$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC)
$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC) -DMISSIONPACK
$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC) -DMISSIONPACK
#############################################################################
# MISC

View file

@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <signal.h>
#include "../game/q_shared.h"
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#ifndef DEDICATED
#include "../renderer/tr_local.h"

View file

@ -38,7 +38,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
#include <stdio.h>
#include "../game/q_shared.h"
#include "../qcommon/q_shared.h"
#include "../client/snd_local.h"
int audio_fd;

View file

@ -53,7 +53,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "SDL.h"
#include "../game/q_shared.h"
#include "../qcommon/q_shared.h"
#include "../client/snd_local.h"
int snd_inited=0;

View file

@ -50,7 +50,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// FIXME TTimo should we gard this? most *nix system should comply?
#include <termios.h>
#include "../game/q_shared.h"
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h"

View file

@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// unix_net.c
#include "../game/q_shared.h"
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include <unistd.h>

View file

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <sys/time.h>
#include <pwd.h>
#include "../game/q_shared.h"
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
//=============================================================================