OpenGL2: Misc fixes and cleanup
Fix two constants in GLSL shaders. Remove f suffix from float and fix int to float assignment. They were causing shader compile errors in OpenGL ES 2 context. Remove disabling clip plane. Clip plane is unused and never enabled in the opengl2 renderer. Remove disabling it to avoid causing a GL error when using OpenGL 3.2 core profile or OpenGL ES. Make VAO cache vertex stride be size of srfVert_t since that is what is uploaded to the GPU. No behavior change. There is a disabled debug id in srfVert_t though which if enabled changes srfVert_t size.
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11 changed files with 28 additions and 53 deletions
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@ -435,7 +435,7 @@ void RE_BeginScene(const refdef_t *fd)
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}
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void RE_EndScene()
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void RE_EndScene(void)
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{
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// the next scene rendered in this frame will tack on after this one
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r_firstSceneDrawSurf = tr.refdef.numDrawSurfs;
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