OpenGL2: Misc fixes and cleanup

Fix two constants in GLSL shaders. Remove f suffix from float and fix
int to float assignment. They were causing shader compile errors in
OpenGL ES 2 context.

Remove disabling clip plane. Clip plane is unused and never enabled in
the opengl2 renderer. Remove disabling it to avoid causing a GL error
when using OpenGL 3.2 core profile or OpenGL ES.

Make VAO cache vertex stride be size of srfVert_t since that is what
is uploaded to the GPU. No behavior change. There is a disabled debug
id in srfVert_t though which if enabled changes srfVert_t size.
This commit is contained in:
Zack Middleton 2018-07-20 23:40:35 -05:00
parent 14cc4cc6cb
commit 39e2113c73
11 changed files with 28 additions and 53 deletions

View file

@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tr_local.h"
#include "tr_dsa.h"
void GLimp_InitExtraExtensions()
void GLimp_InitExtraExtensions(void)
{
char *extension;
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };