OpenGL2: Misc fixes and cleanup

Fix two constants in GLSL shaders. Remove f suffix from float and fix
int to float assignment. They were causing shader compile errors in
OpenGL ES 2 context.

Remove disabling clip plane. Clip plane is unused and never enabled in
the opengl2 renderer. Remove disabling it to avoid causing a GL error
when using OpenGL 3.2 core profile or OpenGL ES.

Make VAO cache vertex stride be size of srfVert_t since that is what
is uploaded to the GPU. No behavior change. There is a disabled debug
id in srfVert_t though which if enabled changes srfVert_t size.
This commit is contained in:
Zack Middleton 2018-07-20 23:40:35 -05:00
parent 14cc4cc6cb
commit 39e2113c73
11 changed files with 28 additions and 53 deletions

View file

@ -203,11 +203,11 @@ void R_AddCapShadowmapCmd( int map, int cubeSide ) {
/*
=============
R_PostProcessingCmd
R_AddPostProcessCmd
=============
*/
void R_AddPostProcessCmd( ) {
void R_AddPostProcessCmd( void ) {
postProcessCommand_t *cmd;
cmd = R_GetCommandBuffer( sizeof( *cmd ) );