OpenGL2: Misc fixes and cleanup
Fix two constants in GLSL shaders. Remove f suffix from float and fix int to float assignment. They were causing shader compile errors in OpenGL ES 2 context. Remove disabling clip plane. Clip plane is unused and never enabled in the opengl2 renderer. Remove disabling it to avoid causing a GL error when using OpenGL 3.2 core profile or OpenGL ES. Make VAO cache vertex stride be size of srfVert_t since that is what is uploaded to the GPU. No behavior change. There is a disabled debug id in srfVert_t though which if enabled changes srfVert_t size.
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11 changed files with 28 additions and 53 deletions
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@ -203,11 +203,11 @@ void R_AddCapShadowmapCmd( int map, int cubeSide ) {
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/*
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=============
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R_PostProcessingCmd
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R_AddPostProcessCmd
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=============
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*/
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void R_AddPostProcessCmd( ) {
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void R_AddPostProcessCmd( void ) {
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postProcessCommand_t *cmd;
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cmd = R_GetCommandBuffer( sizeof( *cmd ) );
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