Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__
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22 changed files with 39 additions and 49 deletions
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@ -246,7 +246,7 @@ static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no
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static cvar_t *fs_debug;
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static cvar_t *fs_homepath;
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#ifdef MACOS_X
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#ifdef __APPLE__
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// Also search the .app bundle for .pk3 files
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static cvar_t *fs_apppath;
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#endif
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@ -3319,7 +3319,7 @@ static void FS_Startup( const char *gameName )
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}
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// fs_homepath is somewhat particular to *nix systems, only add if relevant
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#ifdef MACOS_X
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#ifdef __APPLE__
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fs_apppath = Cvar_Get ("fs_apppath", Sys_DefaultAppPath(), CVAR_INIT|CVAR_PROTECTED );
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// Make MacOSX also include the base path included with the .app bundle
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if (fs_apppath->string[0])
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@ -1268,7 +1268,7 @@ static void NET_AddLocalAddress(char *ifname, struct sockaddr *addr, struct sock
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}
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}
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#if defined(__linux__) || defined(MACOSX) || defined(__BSD__)
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#if defined(__linux__) || defined(__APPLE__) || defined(__BSD__)
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static void NET_GetLocalAddress(void)
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{
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struct ifaddrs *ifap, *search;
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@ -46,7 +46,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define idppc 1
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#if defined(__VEC__)
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#define idppc_altivec 1
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#ifdef MACOS_X // Apple's GCC does this differently than the FSF.
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#ifdef __APPLE__ // Apple's GCC does this differently than the FSF.
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#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
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(vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
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#else
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@ -139,12 +139,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//============================================================== MAC OS X ===
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#if defined(MACOS_X) || defined(__APPLE_CC__)
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// make sure this is defined, just for sanity's sake...
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#ifndef MACOS_X
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#define MACOS_X
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#endif
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#if defined(__APPLE__) || defined(__APPLE_CC__)
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#define OS_STRING "macosx"
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#define ID_INLINE inline
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@ -1108,7 +1108,7 @@ void Sys_SetDefaultInstallPath(const char *path);
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char *Sys_DefaultInstallPath(void);
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char *Sys_SteamPath(void);
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#ifdef MACOS_X
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#ifdef __APPLE__
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char *Sys_DefaultAppPath(void);
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#endif
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