OpenGL2: Reduce glsl shader count by using a uniform to disable textures.

This commit is contained in:
SmileTheory 2013-11-03 19:34:22 -08:00
parent 7ae49cc237
commit 3846c115e6
7 changed files with 147 additions and 154 deletions

View file

@ -2875,9 +2875,6 @@ void R_CreateBuiltinImages( void ) {
Com_Memset( data, 255, sizeof( data ) );
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
Com_Memset( data, 128, sizeof( data ) );
tr.greyImage = R_CreateImage("*grey", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, GL_RGBA8);
if (r_dlightMode->integer >= 2)
{
for( x = 0; x < MAX_DLIGHTS; x++)