* Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local

* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
This commit is contained in:
Tim Angus 2005-11-26 15:01:28 +00:00
parent 877f360812
commit 382c6adb54
11 changed files with 125 additions and 170 deletions

View file

@ -54,7 +54,7 @@ DXSDK_DIR=C:/DXSDK
endif
ifndef USE_CCACHE
USE_CCACHE=1
USE_CCACHE=0
endif
export USE_CCACHE
@ -118,7 +118,6 @@ ifeq ($(PLATFORM),linux)
GLIBC=-glibc
CC=gcc
CXX=g++
ifeq ($(ARCH),alpha)
ARCH=axp
@ -138,9 +137,6 @@ ifeq ($(PLATFORM),linux)
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
# Always include debug symbols...you can strip the binary later...
BASE_CFLAGS += -gfull
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifeq ($(USE_OPENAL_DLOPEN),1)
@ -244,12 +240,11 @@ else # ifeq Linux
ifeq ($(PLATFORM),darwin)
GLIBC=
CC=gcc
CXX=g++
VM_PPC=vm_ppc_new
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
BASE_CFLAGS += -DMACOS_X=1 -fno-common -pipe
BASE_CFLAGS += -DMACOS_X -fno-common -pipe
# Always include debug symbols...you can strip the binary later...
BASE_CFLAGS += -gfull
@ -269,7 +264,7 @@ ifeq ($(PLATFORM),darwin)
OPTIMIZE = -O3 -ffast-math -fomit-frame-pointer -falign-loops=16
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -faltivec
BASE_CFLAGS += -faltivec
ifneq ($(VM_PPC),)
HAVE_VM_COMPILED=true
endif
@ -300,7 +295,7 @@ ifeq ($(PLATFORM),darwin)
ifeq ($(USE_SDL),1)
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAINSRC=../libs/macosx/libSDLmain.a
CLIENT_LDFLAGS=-framework Cocoa -framework OpenGL ../libs/macosx/libSDL-1.2.0.dylib
else
@ -345,7 +340,6 @@ ifeq ($(PLATFORM),mingw32)
GLIBC=-mingw
CC=gcc
CXX=g++
WINDRES=windres
ifeq ($(ARCH),i386)
@ -508,7 +502,6 @@ ifeq ($(PLATFORM),SunOS)
GLIBC= #libc is irrelevant
CC=gcc
CXX=g++
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/quake3"
@ -636,7 +629,6 @@ endif #SunOS
ifeq ($(USE_CCACHE),1)
CC := ccache $(CC)
CXX := ccache $(CXX)
endif
ifneq ($(BUILD_SERVER),1)
@ -668,7 +660,6 @@ ifeq ($(GENERATE_DEPENDENCIES),1)
endif
DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
DO_CXX=$(CXX) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212
DO_DEBUG_CC=$(CC) $(NOTSHLIBCFLAGS) $(DEBUG_CFLAGS) -o $@ -c $<
@ -1007,11 +998,11 @@ ifeq ($(PLATFORM),darwin)
$(B)/client/sdl_snd.o \
ifeq ($(ARCH),i386)
I386OBJS := \
$(B)/client/ftola.o \
$(B)/client/snapvectora.o \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
I386OBJS := \
$(B)/client/ftola.o \
$(B)/client/snapvectora.o \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
Q3POBJ += $(I386OBJS)
Q3POBJ_SMP += $(I386OBJS)
@ -1344,7 +1335,7 @@ ifeq ($(ARCH),ppc)
endif
$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
$(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC)
@ -1459,7 +1450,7 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@ -1550,7 +1541,7 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm

View file

@ -267,10 +267,10 @@ static void install_grabs(void)
// This is a bug in the current SDL/macosx...have to toggle it a few
// times to get the cursor to hide.
#if defined(MACOS_X)
#if defined(MACOS_X)
SDL_ShowCursor(1);
SDL_ShowCursor(0);
#endif
#endif
}
static void uninstall_grabs(void)

View file

@ -364,24 +364,22 @@ void Sys_Quit (void) {
static void Sys_DetectAltivec(void)
{
extern cvar_t *com_altivec;
// Only detect if user hasn't forcibly disabled it.
if (com_altivec->integer) {
#if idppc_altivec
#if MACOS_X
{
long feat = 0;
OSErr err = Gestalt(gestaltPowerPCProcessorFeatures, &feat);
if ((err==noErr) && ((1 << gestaltPowerPCHasVectorInstructions) & feat))
com_altivec->integer = 1;
}
#else // !!! FIXME: PowerPC Linux, etc: how to detect?
com_altivec->integer = 1;
#endif
#else
com_altivec->integer = 0; // not an Altivec system, so never use it.
#endif
#if idppc_altivec
#ifdef MACOS_X
long feat = 0;
OSErr err = Gestalt(gestaltPowerPCProcessorFeatures, &feat);
if ((err==noErr) && ((1 << gestaltPowerPCHasVectorInstructions) & feat)) {
Cvar_Set( "com_altivec", "1" );
}
#else // !!! FIXME: PowerPC Linux, etc: how to detect?
Cvar_Set( "com_altivec", "1" );
#endif
#else
// not an Altivec system, so never use it.
Cvar_Set( "com_altivec", "0" );
#endif
}
}
@ -705,9 +703,9 @@ void Sys_UnloadDll( void *dllHandle ) {
return;
}
#if USE_SDL_VIDEO
#if USE_SDL_VIDEO
SDL_UnloadObject(dllHandle);
#else
#else
dlclose( dllHandle );
{
const char* err; // rb010123 - now const
@ -715,7 +713,7 @@ void Sys_UnloadDll( void *dllHandle ) {
if ( err != NULL )
Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err );
}
#endif
#endif
}
@ -745,11 +743,11 @@ static void* try_dlopen(const char* base, const char* gamedir, const char* fname
fn = FS_BuildOSPath( base, gamedir, fname );
Com_Printf( "Sys_LoadDll(%s)... \n", fn );
#if USE_SDL_VIDEO
#if USE_SDL_VIDEO
libHandle = SDL_LoadObject(fn);
#else
#else
libHandle = dlopen( fn, Q_RTLD );
#endif
#endif
if(!libHandle) {
Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, do_dlerror() );
@ -827,14 +825,15 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
#else
Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain):\n\"%s\" !\n", name, err );
#endif
#if USE_SDL_VIDEO
#if USE_SDL_VIDEO
SDL_UnloadObject(libHandle);
#else
#else
dlclose( libHandle );
err = do_dlerror();
if ( err != NULL )
if ( err != NULL ) {
Com_Printf ( "Sys_LoadDll(%s) failed dlcose:\n\"%s\"\n", name, err );
#endif
}
#endif
return NULL;
}