Move renderers a bit closer together

This commit is contained in:
Tim Angus 2013-03-12 17:52:02 +00:00
parent 41985945f6
commit 37c69a8009
11 changed files with 611 additions and 1165 deletions

View file

@ -113,7 +113,7 @@ void GL_TextureMode( const char *string ) {
// change all the existing mipmap texture objects
for ( i = 0 ; i < tr.numImages ; i++ ) {
glt = tr.images[ i ];
if ( glt->mipmap ) {
if ( glt->flags & IMGFLAG_MIPMAP ) {
GL_Bind (glt);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
@ -146,71 +146,141 @@ R_ImageList_f
===============
*/
void R_ImageList_f( void ) {
int i;
image_t *image;
int texels;
const char *yesno[] = {
"no ", "yes"
};
int i;
int estTotalSize = 0;
ri.Printf (PRINT_ALL, "\n -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
texels = 0;
ri.Printf(PRINT_ALL, "\n -w-- -h-- type -size- --name-------\n");
for ( i = 0 ; i < tr.numImages ; i++ ) {
image = tr.images[ i ];
for ( i = 0 ; i < tr.numImages ; i++ )
{
image_t *image = tr.images[i];
char *format = "???? ";
char *sizeSuffix;
int estSize;
int displaySize;
texels += image->uploadWidth*image->uploadHeight;
ri.Printf (PRINT_ALL, "%4i: %4i %4i %s %d ",
i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU );
switch ( image->internalFormat ) {
case 1:
ri.Printf( PRINT_ALL, "I " );
break;
case 2:
ri.Printf( PRINT_ALL, "IA " );
break;
case 3:
ri.Printf( PRINT_ALL, "RGB " );
break;
case 4:
ri.Printf( PRINT_ALL, "RGBA " );
break;
case GL_RGBA8:
ri.Printf( PRINT_ALL, "RGBA8" );
break;
case GL_RGB8:
ri.Printf( PRINT_ALL, "RGB8" );
break;
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
ri.Printf( PRINT_ALL, "S3TC " );
break;
case GL_RGBA4:
ri.Printf( PRINT_ALL, "RGBA4" );
break;
case GL_RGB5:
ri.Printf( PRINT_ALL, "RGB5 " );
break;
default:
ri.Printf( PRINT_ALL, "???? " );
estSize = image->uploadHeight * image->uploadWidth;
switch(image->internalFormat)
{
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
format = "sDXT1";
// 64 bits per 16 pixels, so 4 bits per pixel
estSize /= 2;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
format = "sDXT5";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
format = "sBPTC";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
format = "LATC ";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
format = "DXT1 ";
// 64 bits per 16 pixels, so 4 bits per pixel
estSize /= 2;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
format = "DXT5 ";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
format = "BPTC ";
// 128 bits per 16 pixels, so 1 byte per pixel
break;
case GL_RGB4_S3TC:
format = "S3TC ";
// same as DXT1?
estSize /= 2;
break;
case GL_RGBA4:
case GL_RGBA8:
case GL_RGBA:
format = "RGBA ";
// 4 bytes per pixel
estSize *= 4;
break;
case GL_LUMINANCE8:
case GL_LUMINANCE16:
case GL_LUMINANCE:
format = "L ";
// 1 byte per pixel?
break;
case GL_RGB5:
case GL_RGB8:
case GL_RGB:
format = "RGB ";
// 3 bytes per pixel?
estSize *= 3;
break;
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE_ALPHA:
format = "LA ";
// 2 bytes per pixel?
estSize *= 2;
break;
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
format = "sRGB ";
// 3 bytes per pixel?
estSize *= 3;
break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
format = "sRGBA";
// 4 bytes per pixel?
estSize *= 4;
break;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
format = "sL ";
// 1 byte per pixel?
break;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
format = "sLA ";
// 2 byte per pixel?
estSize *= 2;
break;
}
switch ( image->wrapClampMode ) {
case GL_REPEAT:
ri.Printf( PRINT_ALL, "rept " );
break;
case GL_CLAMP_TO_EDGE:
ri.Printf( PRINT_ALL, "clmp " );
break;
default:
ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
break;
// mipmap adds about 50%
if (image->flags & IMGFLAG_MIPMAP)
estSize += estSize / 2;
sizeSuffix = "b ";
displaySize = estSize;
if (displaySize > 1024)
{
displaySize /= 1024;
sizeSuffix = "kb";
}
ri.Printf( PRINT_ALL, " %s\n", image->imgName );
if (displaySize > 1024)
{
displaySize /= 1024;
sizeSuffix = "Mb";
}
if (displaySize > 1024)
{
displaySize /= 1024;
sizeSuffix = "Gb";
}
ri.Printf(PRINT_ALL, "%4i: %4ix%4i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, image->imgName);
estTotalSize += estSize;
}
ri.Printf (PRINT_ALL, " ---------\n");
ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
ri.Printf (PRINT_ALL, " approx %i bytes\n", estTotalSize);
ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
}
@ -773,11 +843,12 @@ R_CreateImage
This is the only way any image_t are created
================
*/
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height,
qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
imgType_t type, imgFlags_t flags, int internalFormat ) {
image_t *image;
qboolean isLightmap = qfalse;
long hash;
int glWrapClampMode;
if (strlen(name) >= MAX_QPATH ) {
ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long", name);
@ -794,14 +865,17 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->texnum = 1024 + tr.numImages;
tr.numImages++;
image->mipmap = mipmap;
image->allowPicmip = allowPicmip;
image->type = type;
image->flags = flags;
strcpy (image->imgName, name);
image->width = width;
image->height = height;
image->wrapClampMode = glWrapClampMode;
if (flags & IMGFLAG_CLAMPTOEDGE)
glWrapClampMode = GL_CLAMP_TO_EDGE;
else
glWrapClampMode = GL_REPEAT;
// lightmaps are always allocated on TMU 1
if ( qglActiveTextureARB && isLightmap ) {
@ -817,8 +891,8 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
GL_Bind(image);
Upload32( (unsigned *)pic, image->width, image->height,
image->mipmap,
allowPicmip,
image->flags & IMGFLAG_MIPMAP,
image->flags & IMGFLAG_PICMIP,
isLightmap,
&image->internalFormat,
&image->uploadWidth,
@ -953,7 +1027,8 @@ Finds or loads the given image.
Returns NULL if it fails, not a default image.
==============
*/
image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags )
{
image_t *image;
int width, height;
byte *pic;
@ -972,14 +1047,8 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
if ( !strcmp( name, image->imgName ) ) {
// the white image can be used with any set of parms, but other mismatches are errors
if ( strcmp( name, "*white" ) ) {
if ( image->mipmap != mipmap ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name );
}
if ( image->allowPicmip != allowPicmip ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name );
}
if ( image->wrapClampMode != glWrapClampMode ) {
ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name );
if ( image->flags != flags ) {
ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags );
}
}
return image;
@ -994,7 +1063,7 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi
return NULL;
}
image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode );
image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 );
ri.Free( pic );
return image;
}
@ -1030,7 +1099,7 @@ static void R_CreateDlightImage( void ) {
data[y][x][3] = 255;
}
}
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
}
@ -1117,7 +1186,7 @@ static void R_CreateFogImage( void ) {
// standard openGL clamping doesn't really do what we want -- it includes
// the border color at the edges. OpenGL 1.2 has clamp-to-edge, which does
// what we want.
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE );
tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, IMGTYPE_COLORALPHA, IMGFLAG_CLAMPTOEDGE, 0 );
ri.Hunk_FreeTempMemory( data );
borderColor[0] = 1.0;
@ -1161,7 +1230,7 @@ static void R_CreateDefaultImage( void ) {
data[x][DEFAULT_SIZE-1][2] =
data[x][DEFAULT_SIZE-1][3] = 255;
}
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT );
tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_MIPMAP, 0);
}
/*
@ -1177,7 +1246,7 @@ void R_CreateBuiltinImages( void ) {
// we use a solid white image instead of disabling texturing
Com_Memset( data, 255, sizeof( data ) );
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
// with overbright bits active, we need an image which is some fraction of full color,
// for default lightmaps, etc
@ -1190,12 +1259,12 @@ void R_CreateBuiltinImages( void ) {
}
}
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );
tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, IMGTYPE_COLORALPHA, IMGFLAG_NONE, 0);
for(x=0;x<32;x++) {
// scratchimage is usually used for cinematic drawing
tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE );
tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_PICMIP | IMGFLAG_CLAMPTOEDGE, 0);
}
R_CreateDlightImage();