5289 - Support for .pk3dir

This commit is contained in:
Andrew Browne 2013-02-11 17:58:24 -06:00 committed by Zack Middleton
parent c9137d9d14
commit 37a9614179
2 changed files with 87 additions and 13 deletions

View file

@ -2829,12 +2829,20 @@ then loads the zip headers
*/
void FS_AddGameDirectory( const char *path, const char *dir ) {
searchpath_t *sp;
int i;
searchpath_t *search;
pack_t *pak;
char curpath[MAX_OSPATH + 1], *pakfile;
int numfiles;
char **pakfiles;
int pakfilesi;
char **pakfilestmp;
int numdirs;
char **pakdirs;
int pakdirsi;
char **pakdirstmp;
int pakwhich;
int len;
// Unique
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
@ -2849,29 +2857,89 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
Q_strncpyz(curpath, FS_BuildOSPath(path, dir, ""), sizeof(curpath));
curpath[strlen(curpath) - 1] = '\0'; // strip the trailing slash
// Get .pk3 files
pakfiles = Sys_ListFiles(curpath, ".pk3", NULL, &numfiles, qfalse);
// Get top level directories (we'll filter them later since the Sys_ListFiles filtering is terrible)
pakdirs = Sys_ListFiles(curpath, "/", NULL, &numdirs, qfalse);
qsort( pakfiles, numfiles, sizeof(char*), paksort );
qsort( pakdirs, numdirs, sizeof(char *), paksort );
for ( i = 0 ; i < numfiles ; i++ ) {
pakfile = FS_BuildOSPath( path, dir, pakfiles[i] );
if ( ( pak = FS_LoadZipFile( pakfile, pakfiles[i] ) ) == 0 )
continue;
pakfilesi = 0;
pakdirsi = 0;
Q_strncpyz(pak->pakPathname, curpath, sizeof(pak->pakPathname));
// store the game name for downloading
Q_strncpyz(pak->pakGamename, dir, sizeof(pak->pakGamename));
while((pakfilesi < numfiles) || (pakdirsi < numdirs))
{
// Check if a pakfile or pakdir comes next
if (pakfilesi >= numfiles) {
// We've used all the pakfiles, it must be a pakdir.
pakwhich = 0;
}
else if (pakdirsi >= numdirs) {
// We've used all the pakdirs, it must be a pakfile.
pakwhich = 1;
}
else {
// Could be either, compare to see which name comes first
// Need tmp variables for appropriate indirection for paksort()
pakfilestmp = &pakfiles[pakfilesi];
pakdirstmp = &pakdirs[pakdirsi];
pakwhich = (paksort(pakfilestmp, pakdirstmp) < 0);
}
fs_packFiles += pak->numfiles;
if (pakwhich) {
// The next .pk3 file is before the next .pk3dir
pakfile = FS_BuildOSPath(path, dir, pakfiles[pakfilesi]);
if ((pak = FS_LoadZipFile(pakfile, pakfiles[pakfilesi])) == 0) {
// This isn't a .pk3! Next!
pakfilesi++;
continue;
}
search = Z_Malloc (sizeof(searchpath_t));
search->pack = pak;
search->next = fs_searchpaths;
fs_searchpaths = search;
Q_strncpyz(pak->pakPathname, curpath, sizeof(pak->pakPathname));
// store the game name for downloading
Q_strncpyz(pak->pakGamename, dir, sizeof(pak->pakGamename));
fs_packFiles += pak->numfiles;
search = Z_Malloc(sizeof(searchpath_t));
search->pack = pak;
search->next = fs_searchpaths;
fs_searchpaths = search;
pakfilesi++;
}
else {
// The next .pk3dir is before the next .pk3 file
// But wait, this could be any directory, we're filtering to only ending with ".pk3dir" here.
len = strlen(pakdirs[pakdirsi]);
if (!FS_IsExt(pakdirs[pakdirsi], ".pk3dir", len)) {
// This isn't a .pk3dir! Next!
pakdirsi++;
continue;
}
pakfile = FS_BuildOSPath(path, dir, pakdirs[pakdirsi]);
// add the directory to the search path
search = Z_Malloc(sizeof(searchpath_t));
search->dir = Z_Malloc(sizeof(*search->dir));
Q_strncpyz(search->dir->path, curpath, sizeof(search->dir->path)); // c:\xreal\base
Q_strncpyz(search->dir->fullpath, pakfile, sizeof(search->dir->fullpath)); // c:\xreal\base\mypak.pk3dir
Q_strncpyz(search->dir->gamedir, pakdirs[pakdirsi], sizeof(search->dir->gamedir)); // mypak.pk3dir
search->next = fs_searchpaths;
fs_searchpaths = search;
pakdirsi++;
}
}
// done
Sys_FreeFileList( pakfiles );
Sys_FreeFileList( pakdirs );
//
// add the directory to the search path