Fix compilation in VS2008.
This commit is contained in:
parent
9eef320c91
commit
369956eb63
2 changed files with 48 additions and 48 deletions
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@ -49,7 +49,7 @@
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Optimization="2"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_RENDERER_DLOPEN"
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PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@ -348,7 +348,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;"..\..\code\jpeg-8c""
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PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_RENDERER_DLOPEN"
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PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
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@ -444,123 +444,123 @@
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_animation.c"
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RelativePath="..\..\code\renderergl1\tr_animation.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_backend.c"
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RelativePath="..\..\code\renderergl1\tr_backend.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_bsp.c"
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RelativePath="..\..\code\renderergl1\tr_bsp.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_cmds.c"
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RelativePath="..\..\code\renderergl1\tr_cmds.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_curve.c"
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RelativePath="..\..\code\renderergl1\tr_curve.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_flares.c"
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RelativePath="..\..\code\renderergl1\tr_flares.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_font.c"
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RelativePath="..\..\code\renderercommon\tr_font.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_image.c"
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RelativePath="..\..\code\renderergl1\tr_image.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_image_bmp.c"
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RelativePath="..\..\code\renderercommon\tr_image_bmp.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_image_jpg.c"
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RelativePath="..\..\code\renderercommon\tr_image_jpg.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_image_pcx.c"
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RelativePath="..\..\code\renderercommon\tr_image_pcx.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_image_png.c"
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RelativePath="..\..\code\renderercommon\tr_image_png.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_image_tga.c"
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RelativePath="..\..\code\renderercommon\tr_image_tga.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_init.c"
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RelativePath="..\..\code\renderergl1\tr_init.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_light.c"
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RelativePath="..\..\code\renderergl1\tr_light.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_main.c"
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RelativePath="..\..\code\renderergl1\tr_main.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_marks.c"
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RelativePath="..\..\code\renderergl1\tr_marks.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_mesh.c"
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RelativePath="..\..\code\renderergl1\tr_mesh.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_model.c"
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RelativePath="..\..\code\renderergl1\tr_model.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_model_iqm.c"
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RelativePath="..\..\code\renderergl1\tr_model_iqm.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_noise.c"
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RelativePath="..\..\code\renderercommon\tr_noise.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_scene.c"
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RelativePath="..\..\code\renderergl1\tr_scene.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_shade.c"
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RelativePath="..\..\code\renderergl1\tr_shade.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_shade_calc.c"
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RelativePath="..\..\code\renderergl1\tr_shade_calc.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_shader.c"
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RelativePath="..\..\code\renderergl1\tr_shader.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_shadows.c"
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RelativePath="..\..\code\renderergl1\tr_shadows.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_sky.c"
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RelativePath="..\..\code\renderergl1\tr_sky.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_subs.c"
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RelativePath="..\..\code\renderergl1\tr_subs.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_surface.c"
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RelativePath="..\..\code\renderergl1\tr_surface.c"
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_world.c"
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RelativePath="..\..\code\renderergl1\tr_world.c"
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>
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</File>
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</Filter>
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@ -585,7 +585,7 @@
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\qgl.h"
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RelativePath="..\..\code\renderercommon\qgl.h"
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>
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</File>
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<File
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@ -629,7 +629,7 @@
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>
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</File>
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<File
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RelativePath="..\..\code\renderer\tr_public.h"
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RelativePath="..\..\code\renderercommon\tr_public.h"
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>
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</File>
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<File
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