Fix building on MacOSX.
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parent
662b67c733
commit
3648af78dc
3 changed files with 47 additions and 37 deletions
50
Makefile
50
Makefile
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@ -283,45 +283,46 @@ ifeq ($(PLATFORM),darwin)
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CLIENT_LDFLAGS=
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LDFLAGS=
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OPTIMIZE=
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ifndef MACOSX_SDK_DIR
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MACOSX_SDK_DIR="/Developer/SDKs/MacOSX10.5.sdk"
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endif
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# building the QVMs on MacOSX is broken, atm.
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BUILD_GAME_QVM=0
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ifeq ($(BUILD_MACOSX_UB),ppc)
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CC=gcc-3.3
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CC=gcc-4.0
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BASE_CFLAGS += -arch ppc -DSMP \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1020 -nostdinc \
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-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
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-I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \
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-isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include
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# when using the 10.2 SDK we are not allowed the two-level namespace so
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# in order to get the OpenAL dlopen() stuff to work without major
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# modifications, the controversial -m linker flag must be used. this
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# throws a ton of multiply defined errors which cannot be suppressed.
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-I"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \
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-isystem "$(MACOSX_SDK_DIR)"/usr/include
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LDFLAGS += -arch ppc \
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-L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \
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-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
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-Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m
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-L"$(MACOSX_SDK_DIR)"/usr/lib/gcc/darwin/4.0 \
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-Wl,-syslibroot,"$(MACOSX_SDK_DIR)"
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ARCH=ppc
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# OS X 10.2 sdk lacks dlopen() so ded would need libSDL anyway
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BUILD_SERVER=0
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# BUILD_SERVER=0
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# because of a problem with linking on 10.2 this will generate multiply
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# defined symbol errors. The errors can be turned into warnings with
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# the -m linker flag, but you can't shut up the warnings
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USE_OPENAL_DLOPEN=1
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else
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ifeq ($(BUILD_MACOSX_UB),i386)
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CC=gcc-4.0
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BASE_CFLAGS += -arch i386 -DSMP \
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-mmacosx-version-min=10.4 \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -nostdinc \
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-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \
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-I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \
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-isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-I"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \
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-isystem "$(MACOSX_SDK_DIR)"/usr/include
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LDFLAGS = -arch i386 -mmacosx-version-min=10.4 \
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-L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 \
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-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \
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-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk
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-L"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1 \
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-F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \
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-Wl,-syslibroot,"$(MACOSX_SDK_DIR)"
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ARCH=i386
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BUILD_SERVER=0
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# BUILD_SERVER=0
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else
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# for whatever reason using the headers in the MacOSX SDKs tend to throw
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# errors even though they are identical to the system ones which don't
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@ -343,9 +344,6 @@ ifeq ($(PLATFORM),darwin)
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BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
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# Always include debug symbols...you can strip the binary later...
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BASE_CFLAGS += -gfull
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ifeq ($(USE_OPENAL),1)
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BASE_CFLAGS += -DUSE_OPENAL
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ifneq ($(USE_OPENAL_DLOPEN),1)
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