Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision.

This commit is contained in:
Thilo Schulz 2011-02-23 18:09:17 +00:00
parent ccd24cd647
commit 34e0a6c6f6
2 changed files with 11 additions and 23 deletions

View file

@ -2907,7 +2907,7 @@ void Com_Frame( void ) {
int msec, minMsec;
int timeVal;
static int lastTime = 0;
static int lastTime = 0, bias = 0;
int timeBeforeFirstEvents;
int timeBeforeServer;
@ -2953,18 +2953,14 @@ void Com_Frame( void ) {
minMsec = 1;
timeVal = com_frameTime - lastTime;
if(timeVal > minMsec)
{
// Adjust minMsec if previous frame took too long to render so
// that framerate is stable at the requested value.
timeVal -= minMsec;
if(timeVal > minMsec)
minMsec = 0;
else
minMsec -= timeVal;
}
bias += timeVal - minMsec;
if(bias > minMsec)
bias = minMsec;
// Adjust minMsec if previous frame took too long to render so
// that framerate is stable at the requested value.
minMsec -= bias;
}
}
else
@ -2973,10 +2969,11 @@ void Com_Frame( void ) {
timeVal = 0;
do
{
if(com_busyWait->integer)
// Busy sleep the last millisecond for better timeout precision
if(com_busyWait->integer || timeVal < 2)
NET_Sleep(0);
else
NET_Sleep(timeVal);
NET_Sleep(timeVal - 1);
msec = Sys_Milliseconds() - com_frameTime;