Fix some non-ASCII characters.
Patch originally by /dev/humancontroller, modified by me.
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2 changed files with 7 additions and 7 deletions
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@ -368,10 +368,10 @@ void R_CalcTBN2(vec3_t tangent, vec3_t bitangent, vec3_t normal,
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VectorSubtract(v3, v1, v3v1);
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// The equation presented in the article states that:
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// c2c1_T = V2.texcoord.x – V1.texcoord.x
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// c2c1_B = V2.texcoord.y – V1.texcoord.y
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// c3c1_T = V3.texcoord.x – V1.texcoord.x
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// c3c1_B = V3.texcoord.y – V1.texcoord.y
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// c2c1_T = V2.texcoord.x - V1.texcoord.x
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// c2c1_B = V2.texcoord.y - V1.texcoord.y
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// c3c1_T = V3.texcoord.x - V1.texcoord.x
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// c3c1_B = V3.texcoord.y - V1.texcoord.y
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// Calculate c2c1_T and c2c1_B
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c2c1_T = t2[0] - t1[0];
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@ -1227,7 +1227,7 @@ void R_SetupProjectionZ(viewParms_t *dest)
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plane2[2] = -DotProduct (dest->or.axis[0], plane);
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plane2[3] = DotProduct (plane, dest->or.origin) - plane[3];
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// Lengyel, Eric. “Modifying the Projection Matrix to Perform Oblique Near-plane Clipping”.
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// Lengyel, Eric. "Modifying the Projection Matrix to Perform Oblique Near-plane Clipping".
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// Terathon Software 3D Graphics Library, 2004. http://www.terathon.com/code/oblique.html
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q[0] = (SGN(plane2[0]) + dest->projectionMatrix[8]) / dest->projectionMatrix[0];
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q[1] = (SGN(plane2[1]) + dest->projectionMatrix[9]) / dest->projectionMatrix[5];
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