Fix some non-ASCII characters.
Patch originally by /dev/humancontroller, modified by me.
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2 changed files with 7 additions and 7 deletions
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@ -731,7 +731,7 @@ static const char *fallbackShadowmaskShader_fp =
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"\r\n\r\nfloat random( const vec2 p )\r\n{\r\n // We need irrationals for p"
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"seudo randomness.\r\n // Most (all?) known transcendental numbers will (ge"
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"nerally) work.\r\n const vec2 r = vec2(\r\n 23.1406926327792690, // e^"
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"pi (Gelfond's constant)\r\n 2.6651441426902251); // 2^sqrt(2) (Gelfond–"
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"pi (Gelfond's constant)\r\n 2.6651441426902251); // 2^sqrt(2) (Gelfond-"
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"Schneider constant)\r\n //return fract( cos( mod( 123456789., 1e-7 + 256. "
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"* dot(p,r) ) ) );\r\n return mod( 123456789., 1e-7 + 256. * dot(p,r) ); "
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"\r\n}\r\n\r\nfloat PCF(const sampler2D shadowmap, const vec2 st, const floa"
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@ -798,7 +798,7 @@ static const char *fallbackSsaoShader_fp =
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"\r\n // We need irrationals for pseudo randomness.\r\n // Most (all?) kno"
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"wn transcendental numbers will (generally) work.\r\n const vec2 r = vec2("
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"\r\n 23.1406926327792690, // e^pi (Gelfond's constant)\r\n 2.665144"
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"1426902251); // 2^sqrt(2) (Gelfond–Schneider constant)\r\n //return fract("
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"1426902251); // 2^sqrt(2) (Gelfond-Schneider constant)\r\n //return fract("
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" cos( mod( 123456789., 1e-7 + 256. * dot(p,r) ) ) );\r\n return mod( 12345"
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"6789., 1e-7 + 256. * dot(p,r) ); \r\n}\r\n\r\nmat2 randomRotation( const v"
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"ec2 p )\r\n{\r\n\tfloat r = random(p);\r\n\tfloat sinr = sin(r);\r\n\tfloat"
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