Fix some non-ASCII characters.

Patch originally by /dev/humancontroller, modified by me.
This commit is contained in:
James Canete 2012-10-30 03:00:46 +00:00
parent 36c30f6782
commit 32d1bc4f2a
2 changed files with 7 additions and 7 deletions

View file

@ -731,7 +731,7 @@ static const char *fallbackShadowmaskShader_fp =
"\r\n\r\nfloat random( const vec2 p )\r\n{\r\n // We need irrationals for p"
"seudo randomness.\r\n // Most (all?) known transcendental numbers will (ge"
"nerally) work.\r\n const vec2 r = vec2(\r\n 23.1406926327792690, // e^"
"pi (Gelfond's constant)\r\n 2.6651441426902251); // 2^sqrt(2) (Gelfond"
"pi (Gelfond's constant)\r\n 2.6651441426902251); // 2^sqrt(2) (Gelfond-"
"Schneider constant)\r\n //return fract( cos( mod( 123456789., 1e-7 + 256. "
"* dot(p,r) ) ) );\r\n return mod( 123456789., 1e-7 + 256. * dot(p,r) ); "
"\r\n}\r\n\r\nfloat PCF(const sampler2D shadowmap, const vec2 st, const floa"
@ -798,7 +798,7 @@ static const char *fallbackSsaoShader_fp =
"\r\n // We need irrationals for pseudo randomness.\r\n // Most (all?) kno"
"wn transcendental numbers will (generally) work.\r\n const vec2 r = vec2("
"\r\n 23.1406926327792690, // e^pi (Gelfond's constant)\r\n 2.665144"
"1426902251); // 2^sqrt(2) (GelfondSchneider constant)\r\n //return fract("
"1426902251); // 2^sqrt(2) (Gelfond-Schneider constant)\r\n //return fract("
" cos( mod( 123456789., 1e-7 + 256. * dot(p,r) ) ) );\r\n return mod( 12345"
"6789., 1e-7 + 256. * dot(p,r) ); \r\n}\r\n\r\nmat2 randomRotation( const v"
"ec2 p )\r\n{\r\n\tfloat r = random(p);\r\n\tfloat sinr = sin(r);\r\n\tfloat"