Fix player queueing for tournament play (#4939)
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4 changed files with 38 additions and 11 deletions
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@ -225,7 +225,7 @@ typedef struct {
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// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
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typedef struct {
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team_t sessionTeam;
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int spectatorTime; // for determining next-in-line to play
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int spectatorNum; // for determining next-in-line to play
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spectatorState_t spectatorState;
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int spectatorClient; // for chasecam and follow mode
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int wins, losses; // tournament stats
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@ -623,6 +623,7 @@ void FindIntermissionPoint( void );
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void SetLeader(int team, int client);
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void CheckTeamLeader( int team );
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void G_RunThink (gentity_t *ent);
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void AddTournamentQueue(gclient_t *client);
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void QDECL G_LogPrintf( const char *fmt, ... );
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void SendScoreboardMessageToAllClients( void );
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void QDECL G_Printf( const char *fmt, ... );
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