* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)

* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
This commit is contained in:
Tim Angus 2007-11-02 23:36:23 +00:00
parent 881988636a
commit 31c24bd0d2
25 changed files with 10014 additions and 103 deletions

3
misc/msvc/cgame.def Normal file
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EXPORTS
vmMain
dllEntry

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EXPORTS
dllEntry
vmMain

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¿
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ioq3", "ioq3.vcproj", "{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.ActiveCfg = Debug|Win32
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Debug|Win32.Build.0 = Debug|Win32
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.ActiveCfg = Release|Win32
{0D5316E4-B20F-4E09-8989-3B9064358F0C}.Release|Win32.Build.0 = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.Build.0 = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.Build.0 = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.Build.0 = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,65 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="ioq3"
ProjectGUID="{0D5316E4-B20F-4E09-8989-3B9064358F0C}"
RootNamespace="ioq3"
Keyword="MakeFileProj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="make -C ../../ debug"
ReBuildCommandLine="make -C ../../ clean-debug debug"
CleanCommandLine="make -C ../../ clean-debug"
Output="$(Outdir)/ioquake3.x86.exe"
PreprocessorDefinitions=""
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../build/$(ConfigurationName)-Win32-x86"
IntermediateDirectory="../../build/$(ConfigurationName)-Win32-x86"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="make -C ../../ release"
ReBuildCommandLine="make -C ../../ clean-release release"
CleanCommandLine="make -C ../../ clean-release"
Output="$(Outdir)/ioquake3.x86.exe"
PreprocessorDefinitions=""
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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EXPORTS
vmMain
dllEntry

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misc/msvc/q3_ui.vcproj Normal file

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misc/msvc/quake3.vcproj Normal file

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misc/msvc/ui.def Normal file
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EXPORTS
vmMain
dllEntry

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