- Change runtime standalone detection:

* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
This commit is contained in:
Thilo Schulz 2011-02-04 12:04:56 +00:00
parent 774955c748
commit 3148416c04
13 changed files with 236 additions and 83 deletions

View file

@ -97,7 +97,7 @@ void SV_GetChallenge(netadr_t from)
#ifndef STANDALONE
// Drop the authorize stuff if this client is coming in via v6 as the auth server does not support ipv6.
// Drop also for addresses coming in on local LAN and for stand-alone games independent from id's assets.
if(challenge->adr.type == NA_IP && !Cvar_VariableIntegerValue("com_standalone") && !Sys_IsLANAddress(from))
if(challenge->adr.type == NA_IP && !com_standalone->integer && !Sys_IsLANAddress(from))
{
// look up the authorize server's IP
if (svs.authorizeAddress.type == NA_BAD)
@ -882,8 +882,8 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
// now that we know the file is referenced,
// check whether it's legal to download it.
missionPack = FS_idPak(pakbuf, "missionpack");
idPack = missionPack || FS_idPak(pakbuf, BASEGAME);
missionPack = FS_idPak(pakbuf, BASETA, NUM_TA_PAKS);
idPack = missionPack || FS_idPak(pakbuf, BASEGAME, NUM_ID_PAKS);
break;
}