- Change runtime standalone detection:
* com_standalone now read-only * add new cvars com_basegame, com_homepath * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699 - Replace a few hardcoded string literals with macros - Add checks for Team Arena PK3s to FS_CheckPak0()
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13 changed files with 236 additions and 83 deletions
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@ -83,6 +83,8 @@ cvar_t *com_minimized;
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cvar_t *com_maxfpsMinimized;
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cvar_t *com_abnormalExit;
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cvar_t *com_standalone;
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cvar_t *com_basegame;
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cvar_t *com_homepath;
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cvar_t *com_busyWait;
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// com_speeds times
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@ -2616,12 +2618,19 @@ void Com_Init( char *commandLine ) {
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Cmd_Init ();
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// get the developer cvar set as early as possible
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Com_StartupVariable( "developer" );
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com_developer = Cvar_Get("developer", "0", CVAR_TEMP);
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// done early so bind command exists
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CL_InitKeyCommands();
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com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM);
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com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT);
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com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT);
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if(!com_basegame->string[0])
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Cvar_ForceReset("com_basegame");
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// Com_StartupVariable(
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FS_InitFilesystem ();
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Com_InitJournaling();
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@ -2690,7 +2699,6 @@ void Com_Init( char *commandLine ) {
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com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM );
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com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE );
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com_abnormalExit = Cvar_Get( "com_abnormalExit", "0", CVAR_ROM );
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com_standalone = Cvar_Get( "com_standalone", "0", CVAR_INIT );
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com_busyWait = Cvar_Get("com_busyWait", "0", CVAR_ARCHIVE);
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com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE);
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@ -2806,7 +2814,7 @@ void Com_WriteConfiguration( void ) {
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#ifndef DEDICATED
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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#ifndef STANDALONE
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if(!Cvar_VariableIntegerValue("com_standalone"))
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if(!com_standalone->integer)
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{
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if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
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Com_WriteCDKey( fs->string, &cl_cdkey[16] );
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