- Change runtime standalone detection:
* com_standalone now read-only * add new cvars com_basegame, com_homepath * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699 - Replace a few hardcoded string literals with macros - Add checks for Team Arena PK3s to FS_CheckPak0()
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13 changed files with 236 additions and 83 deletions
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@ -2106,7 +2106,7 @@ void CL_CheckForResend( void ) {
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case CA_CONNECTING:
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// requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6.
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#ifndef STANDALONE
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if (!Cvar_VariableIntegerValue("com_standalone") && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) )
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if (!com_standalone->integer && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) )
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CL_RequestAuthorization();
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#endif
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