Merge remote-tracking branch 'upstream/main' into xcode
This commit is contained in:
commit
2fef57fffa
4 changed files with 13 additions and 6 deletions
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
|
@ -4,7 +4,7 @@ on: [push, pull_request]
|
||||||
jobs:
|
jobs:
|
||||||
linux:
|
linux:
|
||||||
name: Linux
|
name: Linux
|
||||||
runs-on: ubuntu-16.04
|
runs-on: ubuntu-18.04
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- name: Install Dependencies
|
- name: Install Dependencies
|
||||||
|
|
|
@ -2932,7 +2932,9 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
|
||||||
// Get .pk3 files
|
// Get .pk3 files
|
||||||
pakfiles = Sys_ListFiles(curpath, ".pk3", NULL, &numfiles, qfalse);
|
pakfiles = Sys_ListFiles(curpath, ".pk3", NULL, &numfiles, qfalse);
|
||||||
|
|
||||||
qsort( pakfiles, numfiles, sizeof(char*), paksort );
|
if ( pakfiles ) {
|
||||||
|
qsort( pakfiles, numfiles, sizeof(char*), paksort );
|
||||||
|
}
|
||||||
|
|
||||||
if ( fs_numServerPaks ) {
|
if ( fs_numServerPaks ) {
|
||||||
numdirs = 0;
|
numdirs = 0;
|
||||||
|
|
|
@ -264,7 +264,8 @@ void main()
|
||||||
float NL, NH, NE, EH, attenuation;
|
float NL, NH, NE, EH, attenuation;
|
||||||
|
|
||||||
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
|
#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
|
||||||
mat3 tangentToWorld = mat3(var_Tangent.xyz, var_Bitangent.xyz, var_Normal.xyz);
|
vec3 surfNormal = (!gl_FrontFacing ? var_Normal : -var_Normal).xyz;
|
||||||
|
mat3 tangentToWorld = mat3(var_Tangent.xyz, var_Bitangent.xyz, surfNormal);
|
||||||
viewDir = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w);
|
viewDir = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w);
|
||||||
E = normalize(viewDir);
|
E = normalize(viewDir);
|
||||||
#endif
|
#endif
|
||||||
|
@ -335,7 +336,7 @@ void main()
|
||||||
N.z = sqrt(clamp((0.25 - N.x * N.x) - N.y * N.y, 0.0, 1.0));
|
N.z = sqrt(clamp((0.25 - N.x * N.x) - N.y * N.y, 0.0, 1.0));
|
||||||
N = tangentToWorld * N;
|
N = tangentToWorld * N;
|
||||||
#else
|
#else
|
||||||
N = var_Normal.xyz;
|
N = surfNormal;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
N = normalize(N);
|
N = normalize(N);
|
||||||
|
@ -361,7 +362,7 @@ void main()
|
||||||
|
|
||||||
#if !defined(USE_LIGHT_VECTOR)
|
#if !defined(USE_LIGHT_VECTOR)
|
||||||
ambientColor = lightColor;
|
ambientColor = lightColor;
|
||||||
float surfNL = clamp(dot(var_Normal.xyz, L), 0.0, 1.0);
|
float surfNL = clamp(dot(surfNormal, L), 0.0, 1.0);
|
||||||
|
|
||||||
// reserve 25% ambient to avoid black areas on normalmaps
|
// reserve 25% ambient to avoid black areas on normalmaps
|
||||||
lightColor *= 0.75;
|
lightColor *= 0.75;
|
||||||
|
|
|
@ -33,6 +33,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
#include "../client/client.h"
|
#include "../client/client.h"
|
||||||
#include "../sys/sys_local.h"
|
#include "../sys/sys_local.h"
|
||||||
|
|
||||||
|
#if !SDL_VERSION_ATLEAST(2, 0, 17)
|
||||||
|
#define KMOD_SCROLL KMOD_RESERVED
|
||||||
|
#endif
|
||||||
|
|
||||||
static cvar_t *in_keyboardDebug = NULL;
|
static cvar_t *in_keyboardDebug = NULL;
|
||||||
|
|
||||||
static SDL_GameController *gamepad = NULL;
|
static SDL_GameController *gamepad = NULL;
|
||||||
|
@ -84,7 +88,7 @@ static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, qboolean down )
|
||||||
if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
|
if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
|
||||||
if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
|
if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
|
||||||
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
|
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
|
||||||
if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
|
if( keysym->mod & KMOD_SCROLL ) Com_Printf( " KMOD_SCROLL" );
|
||||||
|
|
||||||
Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
|
Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue