fix some "\n"-related stuff

add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
This commit is contained in:
/dev/humancontroller 2013-05-30 15:32:44 -05:00 committed by Zack Middleton
parent 242dcf9cf8
commit 2d54a12615
5 changed files with 13 additions and 11 deletions

View file

@ -456,10 +456,10 @@ static void Autosprite2Deform( void ) {
vec3_t forward;
if ( tess.numVertexes & 3 ) {
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
}
if ( backEnd.currentEntity != &tr.worldEntity ) {