OpenGL2: Load existing per-map cubemaps.

This commit is contained in:
SmileTheory 2016-01-28 16:39:42 -08:00
parent 558da25277
commit 2b2f1aeaa1
3 changed files with 208 additions and 175 deletions

View file

@ -68,6 +68,9 @@ int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
if (glDsaState.textures[tmu] == texture)
return 0;
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
target = GL_TEXTURE_CUBE_MAP;
qglBindMultiTexture(texunit, target, texture);
glDsaState.textures[tmu] = texture;
return 1;