IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton (#4978)

This commit is contained in:
Thilo Schulz 2011-05-06 11:43:07 +00:00
parent 45824008d9
commit 2ae1bf3dcd
4 changed files with 54 additions and 15 deletions

View file

@ -193,6 +193,13 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
LL( header->num_extensions );
LL( header->ofs_extensions );
// check ioq3 joint limit
if ( header->num_joints > IQM_MAX_JOINTS ) {
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %d joints (%d).\n",
mod_name, IQM_MAX_JOINTS, header->num_joints);
return qfalse;
}
// check and swap vertex arrays
if( IQM_CheckRange( header, header->ofs_vertexarrays,
header->num_vertexarrays,
@ -305,7 +312,21 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
LL( mesh->num_vertexes );
LL( mesh->first_triangle );
LL( mesh->num_triangles );
// check ioq3 limits
if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on a surface (%i).\n",
mod_name, SHADER_MAX_VERTEXES, mesh->num_vertexes );
return qfalse;
}
if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
{
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on a surface (%i).\n",
mod_name, SHADER_MAX_INDEXES / 3, mesh->num_triangles );
return qfalse;
}
if( mesh->first_vertex >= header->num_vertexes ||
mesh->first_vertex + mesh->num_vertexes > header->num_vertexes ||
mesh->first_triangle >= header->num_triangles ||
@ -319,8 +340,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
// check and swap joints
if( header->num_joints > IQM_MAX_JOINTS ||
IQM_CheckRange( header, header->ofs_joints,
if( IQM_CheckRange( header, header->ofs_joints,
header->num_joints, sizeof(iqmJoint_t) ) ) {
return qfalse;
}
@ -542,6 +562,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
str = (char *)header + header->ofs_text;
for( i = 0; i < header->num_meshes; i++, mesh++, surface++ ) {
surface->surfaceType = SF_IQM;
Q_strncpyz(surface->name, str + mesh->name, sizeof (surface->name));
surface->shader = R_FindShader( str + mesh->material, LIGHTMAP_NONE, qtrue );
if( surface->shader->defaultShader )
surface->shader = tr.defaultShader;
@ -550,7 +571,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
surface->num_vertexes = mesh->num_vertexes;
surface->first_triangle = mesh->first_triangle;
surface->num_triangles = mesh->num_triangles;
}
}
// copy vertexarrays and indexes
vertexarray = (iqmVertexArray_t *)((byte *)header + header->ofs_vertexarrays);
@ -734,11 +755,12 @@ Add all surfaces of this model
void R_AddIQMSurfaces( trRefEntity_t *ent ) {
iqmData_t *data;
srfIQModel_t *surface;
int i;
int i, j;
qboolean personalModel;
int cull;
int fogNum;
shader_t *shader;
skin_t *skin;
data = tr.currentModel->modelData;
surface = data->surfaces;
@ -790,8 +812,21 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
fogNum = R_ComputeIQMFogNum( data, ent );
for ( i = 0 ; i < data->num_surfaces ; i++ ) {
if( ent->e.customShader ) {
if(ent->e.customShader)
shader = R_GetShaderByHandle( ent->e.customShader );
else if(ent->e.customSkin > 0 && ent->e.customSkin < tr.numSkins)
{
skin = R_GetSkinByHandle(ent->e.customSkin);
shader = tr.defaultShader;
for(j = 0; j < skin->numSurfaces; j++)
{
if (!strcmp(skin->surfaces[j]->name, surface->name))
{
shader = skin->surfaces[j]->shader;
break;
}
}
} else {
shader = surface->shader;
}
@ -816,8 +851,7 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
}
if( !personalModel ) {
R_AddDrawSurf( &surface->surfaceType,
shader, fogNum, 0 );
R_AddDrawSurf( (void *)surface, shader, fogNum, 0 );
}
surface++;