Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -38,33 +38,29 @@ extern "C" {
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#endif
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/**
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* Open a URL/URI in the browser or other appropriate external application.
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* \brief Open an URL / URI in the browser or other
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*
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* Open a URL in a separate, system-provided application. How this works will
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* vary wildly depending on the platform. This will likely launch what makes
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* sense to handle a specific URL's protocol (a web browser for `http://`,
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* etc), but it might also be able to launch file managers for directories and
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* other things.
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* vary wildly depending on the platform. This will likely launch what
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* makes sense to handle a specific URL's protocol (a web browser for http://,
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* etc), but it might also be able to launch file managers for directories
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* and other things.
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*
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* What happens when you open a URL varies wildly as well: your game window
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* may lose focus (and may or may not lose focus if your game was fullscreen
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* or grabbing input at the time). On mobile devices, your app will likely
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* move to the background or your process might be paused. Any given platform
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* may or may not handle a given URL.
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* may lose focus (and may or may not lose focus if your game was fullscreen
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* or grabbing input at the time). On mobile devices, your app will likely
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* move to the background or your process might be paused. Any given platform
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* may or may not handle a given URL.
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*
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* If this is unimplemented (or simply unavailable) for a platform, this will
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* fail with an error. A successful result does not mean the URL loaded, just
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* that we launched _something_ to handle it (or at least believe we did).
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* fail with an error. A successful result does not mean the URL loaded, just
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* that we launched something to handle it (or at least believe we did).
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*
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* All this to say: this function can be useful, but you should definitely
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* test it on every platform you target.
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* test it on every platform you target.
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*
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* \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
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* local files, if supported.
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* \returns 0 on success, or -1 on error; call SDL_GetError() for more
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* information.
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*
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* \since This function is available in SDL 2.0.14 and newer
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* \param url A valid URL to open.
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
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