Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions
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63 changed files with 1875 additions and 2694 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -49,46 +49,59 @@ typedef void *SDL_MetalView;
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/* @{ */
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/**
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* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
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* window.
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* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
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* specified window.
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*
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
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* its own. It is up to user code to do that.
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
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* own. It is up to user code to do that.
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*
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* The returned handle can be casted directly to a NSView or UIView. To access
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* the backing CAMetalLayer, call SDL_Metal_GetLayer().
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* The returned handle can be casted directly to a NSView or UIView.
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* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
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*
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* \sa SDL_Metal_DestroyView
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* \sa SDL_Metal_GetLayer
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* \note \a window must be created with the SDL_WINDOW_METAL flag.
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*
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* \sa SDL_Metal_DestroyView
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* \sa SDL_Metal_GetLayer
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*/
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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/**
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* Destroy an existing SDL_MetalView object.
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* \brief Destroy an existing SDL_MetalView object.
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*
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* called after SDL_CreateWindow.
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* called after SDL_CreateWindow.
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*
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* \sa SDL_Metal_CreateView
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* \sa SDL_Metal_CreateView
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/**
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* Get a pointer to the backing CAMetalLayer for the given view.
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* \brief Get a pointer to the backing CAMetalLayer for the given view.
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*
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* \sa SDL_MetalCreateView
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* \sa SDL_MetalCreateView
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*/
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extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
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/**
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* Get the size of a window's underlying drawable in pixels (for use with
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* setting viewport, scissor & etc).
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* with setting viewport, scissor & etc).
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*
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* \param window SDL_Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width in pixels, may be NULL
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* \param window SDL_Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width in pixels,
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* may be NULL
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* \param h Pointer to variable for storing the height in pixels,
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* may be NULL
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*
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* \sa SDL_GetWindowSize
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* \sa SDL_CreateWindow
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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*
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* \note On macOS high-DPI support must be enabled for an application by
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* setting NSHighResolutionCapable to true in its Info.plist.
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*
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* \sa SDL_GetWindowSize()
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* \sa SDL_CreateWindow()
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
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int *h);
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