Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions

This commit is contained in:
Tom Kidd 2021-10-02 21:54:26 -05:00
parent bc96500fe6
commit 294eeb3c1c
63 changed files with 1875 additions and 2694 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -32,7 +32,7 @@ extern "C" {
#endif
/**
* SDL_MessageBox flags. If supported will display warning icon, etc.
* \brief SDL_MessageBox flags. If supported will display warning icon, etc.
*/
typedef enum
{
@ -44,7 +44,7 @@ typedef enum
} SDL_MessageBoxFlags;
/**
* Flags for SDL_MessageBoxButtonData.
* \brief Flags for SDL_MessageBoxButtonData.
*/
typedef enum
{
@ -53,7 +53,7 @@ typedef enum
} SDL_MessageBoxButtonFlags;
/**
* Individual button data.
* \brief Individual button data.
*/
typedef struct
{
@ -63,7 +63,7 @@ typedef struct
} SDL_MessageBoxButtonData;
/**
* RGB value used in a message box color scheme
* \brief RGB value used in a message box color scheme
*/
typedef struct
{
@ -81,7 +81,7 @@ typedef enum
} SDL_MessageBoxColorType;
/**
* A set of colors to use for message box dialogs
* \brief A set of colors to use for message box dialogs
*/
typedef struct
{
@ -89,7 +89,7 @@ typedef struct
} SDL_MessageBoxColorScheme;
/**
* MessageBox structure containing title, text, window, etc.
* \brief MessageBox structure containing title, text, window, etc.
*/
typedef struct
{
@ -105,77 +105,32 @@ typedef struct
} SDL_MessageBoxData;
/**
* Create a modal message box.
* \brief Create a modal message box.
*
* If your needs aren't complex, it might be easier to use
* SDL_ShowSimpleMessageBox.
* \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
* \param buttonid The pointer to which user id of hit button should be copied.
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
* \return -1 on error, otherwise 0 and buttonid contains user id of button
* hit or -1 if dialog was closed.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
* other options
* \param buttonid the pointer to which user id of hit button should be copied
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowSimpleMessageBox
* \note This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or
* closes the messagebox.
*/
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/**
* Display a simple modal message box.
* \brief Create a simple modal message box
*
* If your needs aren't complex, this function is preferred over
* SDL_ShowMessageBox.
* \param flags ::SDL_MessageBoxFlags
* \param title UTF-8 title text
* \param message UTF-8 message text
* \param window The parent window, or NULL for no parent
*
* `flags` may be any of the following:
* \return 0 on success, -1 on error
*
* - `SDL_MESSAGEBOX_ERROR`: error dialog
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param flags an SDL_MessageBoxFlags value
* \param title UTF-8 title text
* \param message UTF-8 message text
* \param window the parent window, or NULL for no parent
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \sa SDL_ShowMessageBox
* \sa SDL_ShowMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);