Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions
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63 changed files with 1875 additions and 2694 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -122,22 +122,18 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
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/**
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* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
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* point.
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* This is called by the real SDL main function to let the rest of the
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* library know that initialization was done properly.
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*
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* This function is defined in SDL_main.h, along with the preprocessor rule to
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* redefine main() as SDL_main(). Thus to ensure that your main() function
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* will not be changed it is necessary to define SDL_MAIN_HANDLED before
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* including SDL.h.
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*
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* \sa SDL_Init
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* Calling this yourself without knowing what you're doing can cause
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* crashes and hard to diagnose problems with your application.
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*/
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extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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/**
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* This can be called to set the application class at startup
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* This can be called to set the application class at startup
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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@ -148,14 +144,12 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#ifdef __WINRT__
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/**
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* Initialize and launch an SDL/WinRT application.
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* \brief Initializes and launches an SDL/WinRT application.
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*
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* \param mainFunction the SDL app's C-style main(), an SDL_main_func
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* \param reserved reserved for future use; should be NULL
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* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
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* more information on the failure.
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*
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* \since This function is available since SDL 2.0.3.
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* \param mainFunction The SDL app's C-style main().
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* \param reserved Reserved for future use; should be NULL
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* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
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* information on the failure.
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*/
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extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
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@ -164,12 +158,12 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r
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#if defined(__IPHONEOS__)
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/**
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* Initializes and launches an SDL application.
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* \brief Initializes and launches an SDL application.
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*
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* \param argc The argc parameter from the application's main() function
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* \param argv The argv parameter from the application's main() function
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* \param mainFunction The SDL app's C-style main(), an SDL_main_func
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* \return the return value from mainFunction
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* \param argc The argc parameter from the application's main() function
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* \param argv The argv parameter from the application's main() function
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* \param mainFunction The SDL app's C-style main().
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* \return the return value from mainFunction
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*/
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extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
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