Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions
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63 changed files with 1875 additions and 2694 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -47,44 +47,44 @@ typedef struct SDL_Locale
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} SDL_Locale;
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/**
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* Report the user's preferred locale.
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* \brief Report the user's preferred locale.
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*
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* This returns an array of SDL_Locale structs, the final item zeroed out.
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* When the caller is done with this array, it should call SDL_free() on the
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* returned value; all the memory involved is allocated in a single block, so
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* a single SDL_free() will suffice.
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* This returns an array of SDL_Locale structs, the final item zeroed out.
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* When the caller is done with this array, it should call SDL_free() on
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* the returned value; all the memory involved is allocated in a single
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* block, so a single SDL_free() will suffice.
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*
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* Returned language strings are in the format xx, where 'xx' is an ISO-639
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* language specifier (such as "en" for English, "de" for German, etc).
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* Country strings are in the format YY, where "YY" is an ISO-3166 country
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* code (such as "US" for the United States, "CA" for Canada, etc). Country
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* might be NULL if there's no specific guidance on them (so you might get {
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* "en", "US" } for American English, but { "en", NULL } means "English
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* language, generically"). Language strings are never NULL, except to
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* terminate the array.
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* Returned language strings are in the format xx, where 'xx' is an ISO-639
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* language specifier (such as "en" for English, "de" for German, etc).
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* Country strings are in the format YY, where "YY" is an ISO-3166 country
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* code (such as "US" for the United States, "CA" for Canada, etc). Country
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* might be NULL if there's no specific guidance on them (so you might get
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* { "en", "US" } for American English, but { "en", NULL } means "English
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* language, generically"). Language strings are never NULL, except to
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* terminate the array.
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*
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* Please note that not all of these strings are 2 characters; some are three
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* or more.
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* Please note that not all of these strings are 2 characters; some are
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* three or more.
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*
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* The returned list of locales are in the order of the user's preference. For
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* example, a German citizen that is fluent in US English and knows enough
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* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
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* "jp", NULL }. Someone from England might prefer British English (where
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* "color" is spelled "colour", etc), but will settle for anything like it: {
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* "en_GB", "en", NULL }.
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* The returned list of locales are in the order of the user's preference.
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* For example, a German citizen that is fluent in US English and knows
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* enough Japanese to navigate around Tokyo might have a list like:
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* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
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* English (where "color" is spelled "colour", etc), but will settle for
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* anything like it: { "en_GB", "en", NULL }.
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*
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* This function returns NULL on error, including when the platform does not
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* supply this information at all.
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* This function returns NULL on error, including when the platform does not
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* supply this information at all.
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*
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* This might be a "slow" call that has to query the operating system. It's
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* best to ask for this once and save the results. However, this list can
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* change, usually because the user has changed a system preference outside of
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* your program; SDL will send an SDL_LOCALECHANGED event in this case, if
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* possible, and you can call this function again to get an updated copy of
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* preferred locales.
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* This might be a "slow" call that has to query the operating system. It's
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* best to ask for this once and save the results. However, this list can
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* change, usually because the user has changed a system preference outside
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* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
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* if possible, and you can call this function again to get an updated copy
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* of preferred locales.
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*
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* \return array of locales, terminated with a locale with a NULL language
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* field. Will return NULL on error.
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* \return array of locales, terminated with a locale with a NULL language
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* field. Will return NULL on error.
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*/
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extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
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