OpenGL2: Direct state access, part 3: Framebuffers.

This commit is contained in:
SmileTheory 2016-01-20 06:32:50 -08:00
parent f70e9dac01
commit 28ff383061
6 changed files with 192 additions and 239 deletions

View file

@ -216,6 +216,19 @@ GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value);
GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height);
GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
static qboolean GLimp_HaveExtension(const char *ext)
{
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
@ -803,6 +816,12 @@ void GLimp_InitExtraExtensions()
qglProgramUniform1fv = GLDSA_ProgramUniform1fv;
qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv;
qglNamedRenderbufferStorage = GLDSA_NamedRenderbufferStorage;
qglNamedRenderbufferStorageMultisample = GLDSA_NamedRenderbufferStorageMultisample;
qglCheckNamedFramebufferStatus = GLDSA_CheckNamedFramebufferStatus;
qglNamedFramebufferTexture2D = GLDSA_NamedFramebufferTexture2D;
qglNamedFramebufferRenderbuffer = GLDSA_NamedFramebufferRenderbuffer;
glRefConfig.directStateAccess = qfalse;
if (GLimp_HaveExtension(extension))
{
@ -826,6 +845,12 @@ void GLimp_InitExtraExtensions()
qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT");
qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT");
qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT");
qglNamedRenderbufferStorage = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT");
qglNamedRenderbufferStorageMultisample = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT");
qglCheckNamedFramebufferStatus = (void *)SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT");
qglNamedFramebufferTexture2D = (void *)SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT");
qglNamedFramebufferRenderbuffer = (void *)SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT");
}
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);