OpenGL2: Direct state access, part 3: Framebuffers.
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6 changed files with 192 additions and 239 deletions
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@ -767,6 +767,20 @@ extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint locat
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GLsizei count, GLboolean transpose,
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const GLfloat *value);
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extern GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
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GLenum internalformat, GLsizei width, GLsizei height);
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extern GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
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GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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extern GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
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extern GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
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GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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extern GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
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GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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#if defined(WIN32)
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// WGL_ARB_create_context
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