OpenGL2: Direct state access, part 3: Framebuffers.

This commit is contained in:
SmileTheory 2016-01-20 06:32:50 -08:00
parent f70e9dac01
commit 28ff383061
6 changed files with 192 additions and 239 deletions

View file

@ -767,6 +767,20 @@ extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint locat
GLsizei count, GLboolean transpose,
const GLfloat *value);
extern GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height);
extern GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
extern GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
extern GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
#if defined(WIN32)
// WGL_ARB_create_context