* Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug
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@ -1091,6 +1091,8 @@ extern cvar_t *r_debugSort;
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extern cvar_t *r_printShaders;
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extern cvar_t *r_saveFontData;
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extern cvar_t *r_GLlibCoolDownMsec;
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//====================================================================
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float R_NoiseGet4f( float x, float y, float z, float t );
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