OpenGL2: Direct state access, part 1: Texture binds
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3089df0398
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16 changed files with 356 additions and 235 deletions
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@ -514,6 +514,7 @@ cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..
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<ClCompile Include="..\..\code\renderergl2\tr_bsp.c" />
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<ClCompile Include="..\..\code\renderergl2\tr_cmds.c" />
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<ClCompile Include="..\..\code\renderergl2\tr_curve.c" />
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<ClCompile Include="..\..\code\renderergl2\tr_dsa.c" />
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<ClCompile Include="..\..\code\renderergl2\tr_extensions.c" />
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<ClCompile Include="..\..\code\renderergl2\tr_extramath.c" />
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<ClCompile Include="..\..\code\renderergl2\tr_fbo.c" />
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@ -283,6 +283,7 @@
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<ClCompile Include="..\..\code\zlib\zutil.c">
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<Filter>zlib</Filter>
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</ClCompile>
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<ClCompile Include="..\..\code\renderergl2\tr_dsa.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\code\cgame\tr_types.h" />
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