OpenGL2: Direct state access, part 1: Texture binds
This commit is contained in:
parent
3089df0398
commit
275317fefb
16 changed files with 356 additions and 235 deletions
|
@ -2030,7 +2030,7 @@ void R_DebugGraphics( void ) {
|
|||
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_BindToTMU(tr.whiteImage, TB_COLORMAP);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
ri.CM_DrawDebugSurface( R_DebugPolygon );
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue