Update SDL2 headers... oops

This commit is contained in:
Tim Angus 2013-08-20 18:30:56 +01:00
parent 32a859c680
commit 273b9ab77e
72 changed files with 2608 additions and 2538 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -21,8 +21,8 @@
/**
* \file SDL_surface.h
*
* Header file for ::SDL_surface definition and management functions.
*
* Header file for ::SDL_Surface definition and management functions.
*/
#ifndef _SDL_surface_h
@ -37,16 +37,14 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/**
* \name Surface flags
*
* These are the currently supported flags for the ::SDL_surface.
*
*
* These are the currently supported flags for the ::SDL_Surface.
*
* \internal
* Used internally (read-only).
*/
@ -60,7 +58,7 @@ extern "C" {
/**
* Evaluates to true if the surface needs to be locked before access.
*/
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
/**
* \brief A collection of pixels used in software blitting.
@ -101,14 +99,21 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
/**
* Allocate and free an RGB surface.
*
*
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
*
*
* If the function runs out of memory, it will return NULL.
*
*
* \param flags The \c flags are obsolete and should be set to 0.
* \param width The width in pixels of the surface to create.
* \param height The height in pixels of the surface to create.
* \param depth The depth in bits of the surface to create.
* \param Rmask The red mask of the surface to create.
* \param Gmask The green mask of the surface to create.
* \param Bmask The blue mask of the surface to create.
* \param Amask The alpha mask of the surface to create.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
@ -126,9 +131,9 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
/**
* \brief Set the palette used by a surface.
*
*
* \return 0, or -1 if the surface format doesn't use a palette.
*
*
* \note A single palette can be shared with many surfaces.
*/
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
@ -136,21 +141,21 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
/**
* \brief Sets up a surface for directly accessing the pixels.
*
*
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
* to and read from \c surface->pixels, using the pixel format stored in
* \c surface->format. Once you are done accessing the surface, you should
* to and read from \c surface->pixels, using the pixel format stored in
* \c surface->format. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change.
*
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*
*
* \sa SDL_UnlockSurface()
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
@ -159,11 +164,11 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
/**
* Load a surface from a seekable SDL data stream (memory or file).
*
*
* If \c freesrc is non-zero, the stream will be closed after being read.
*
*
* The new surface should be freed with SDL_FreeSurface().
*
*
* \return the new surface, or NULL if there was an error.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
@ -171,34 +176,34 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
/**
* Load a surface from a file.
*
*
* Convenience macro.
*/
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/**
* Save a surface to a seekable SDL data stream (memory or file).
*
*
* If \c freedst is non-zero, the stream will be closed after being written.
*
*
* \return 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
/**
/**
* Save a surface to a file.
*
*
* Convenience macro.
*/
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/**
* \brief Sets the RLE acceleration hint for a surface.
*
*
* \return 0 on success, or -1 if the surface is not valid
*
*
* \note If RLE is enabled, colorkey and alpha blending blits are much faster,
* but the surface must be locked before directly accessing the pixels.
*/
@ -207,11 +212,11 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
*
* \param surface The surface to update
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param key The transparent pixel in the native surface format
*
*
* \return 0 on success, or -1 if the surface is not valid
*
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
@ -221,12 +226,12 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
/**
* \brief Gets the color key (transparent pixel) in a blittable surface.
*
*
* \param surface The surface to update
* \param key A pointer filled in with the transparent pixel in the native
* \param key A pointer filled in with the transparent pixel in the native
* surface format
*
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
*
* \return 0 on success, or -1 if the surface is not valid or colorkey is not
* enabled.
*/
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
@ -234,14 +239,14 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
/**
* \brief Set an additional color value used in blit operations.
*
*
* \param surface The surface to update.
* \param r The red color value multiplied into blit operations.
* \param g The green color value multiplied into blit operations.
* \param b The blue color value multiplied into blit operations.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_GetSurfaceColorMod()
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
@ -250,14 +255,14 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
/**
* \brief Get the additional color value used in blit operations.
*
*
* \param surface The surface to query.
* \param r A pointer filled in with the current red color value.
* \param g A pointer filled in with the current green color value.
* \param b A pointer filled in with the current blue color value.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_SetSurfaceColorMod()
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
@ -266,12 +271,12 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
/**
* \brief Set an additional alpha value used in blit operations.
*
*
* \param surface The surface to update.
* \param alpha The alpha value multiplied into blit operations.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_GetSurfaceAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
@ -279,12 +284,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
/**
* \brief Get the additional alpha value used in blit operations.
*
*
* \param surface The surface to query.
* \param alpha A pointer filled in with the current alpha value.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_SetSurfaceAlphaMod()
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
@ -292,12 +297,12 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
/**
* \brief Set the blend mode used for blit operations.
*
*
* \param surface The surface to update.
* \param blendMode ::SDL_BlendMode to use for blit blending.
*
*
* \return 0 on success, or -1 if the parameters are not valid.
*
*
* \sa SDL_GetSurfaceBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
@ -305,12 +310,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
/**
* \brief Get the blend mode used for blit operations.
*
*
* \param surface The surface to query.
* \param blendMode A pointer filled in with the current blend mode.
*
*
* \return 0 on success, or -1 if the surface is not valid.
*
*
* \sa SDL_SetSurfaceBlendMode()
*/
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
@ -318,14 +323,14 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
/**
* Sets the clipping rectangle for the destination surface in a blit.
*
*
* If the clip rectangle is NULL, clipping will be disabled.
*
*
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*/
@ -334,7 +339,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
/**
* Gets the clipping rectangle for the destination surface in a blit.
*
*
* \c rect must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
@ -342,11 +347,11 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
SDL_Rect * rect);
/**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
*
* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
@ -358,7 +363,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
/**
* \brief Copy a block of pixels of one format to another format
*
*
* \return 0 on success, or -1 if there was an error
*/
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
@ -369,12 +374,12 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
/**
* Performs a fast fill of the given rectangle with \c color.
*
*
* If \c rect is NULL, the whole surface will be filled with \c color.
*
* The color should be a pixel of the format used by the surface, and
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
@ -384,60 +389,58 @@ extern DECLSPEC int SDLCALL SDL_FillRects
/**
* Performs a fast blit from the source surface to the destination surface.
*
*
* This assumes that the source and destination rectangles are
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
* in \c srcrect and \c dstrect after all clipping is performed.
*
*
* \return If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without alpha and colorkey
* The blit semantics for surfaces with and without blending and colorkey
* are defined as follows:
* \verbatim
RGBA->RGB:
SDL_SRCALPHA set:
alpha-blend (using alpha-channel).
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
SDL_SRCALPHA not set:
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source colour key, ignoring alpha in the
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value);
set destination alpha to opaque.
SDL_SRCALPHA not set:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source colour key.
source color key.
RGBA->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source alpha channel) the RGB values;
leave destination alpha untouched. [Note: is this correct?]
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source alpha-channel and per-surface alpha)
SDL_SRCCOLORKEY ignored.
SDL_SRCALPHA not set:
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source colour key, ignoring alpha in the
comparison.
RGB->RGB:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value).
SDL_SRCALPHA not set:
RGB values of the source color key, ignoring alpha in the
comparison.
RGB->RGB:
Source surface blend mode set to SDL_BLENDMODE_BLEND:
alpha-blend (using the source per-surface alpha)
Source surface blend mode set to SDL_BLENDMODE_NONE:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source colour key.
source color key.
\endverbatim
*
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*/
@ -462,7 +465,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
/**
* \brief Perform a fast, low quality, stretch blit between two surfaces of the
* same pixel format.
*
*
* \note This function uses a static buffer, and is not thread-safe.
*/
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
@ -491,9 +494,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"