Update SDL2 headers... oops

This commit is contained in:
Tim Angus 2013-08-20 18:30:56 +01:00
parent 32a859c680
commit 273b9ab77e
72 changed files with 2608 additions and 2538 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -26,18 +26,40 @@
/**
* \file SDL_main.h
*
*
* Redefine main() on some platforms so that it is called by SDL.
*/
#if defined(__WIN32__) || defined(__IPHONEOS__) || defined(__ANDROID__)
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
/* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point.
See README-android.txt for more details on extending that class.
*/
#define SDL_MAIN_NEEDED
#endif
#endif
#endif /* SDL_MAIN_HANDLED */
#ifdef __cplusplus
#define C_LINKAGE "C"
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
@ -57,8 +79,8 @@
* \endcode
*/
#ifdef SDL_MAIN_NEEDED
#define main SDL_main
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
/**
@ -69,11 +91,18 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
#include "begin_code.h"
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/*
* This is called by the real SDL main function to let the rest of the
* library know that initialization was done properly.
*
* Calling this yourself without knowing what you're doing can cause
* crashes and hard to diagnose problems with your application.
*/
extern DECLSPEC void SDL_SetMainReady(void);
#ifdef __WIN32__
/**
@ -87,9 +116,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"