Update SDL2 headers... oops
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72 changed files with 2608 additions and 2538 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -21,7 +21,7 @@
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/**
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* \file SDL_joystick.h
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*
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*
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* Include file for SDL joystick event handling
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*
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
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@ -30,7 +30,7 @@
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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*
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*
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@ -45,9 +45,7 @@
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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@ -56,6 +54,10 @@ extern "C" {
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* In order to use these functions, SDL_Init() must have been called
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* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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* for joysticks, and load appropriate drivers.
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*
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* If you would like to receive joystick updates while the application
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* is in the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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*/
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/* The joystick structure used to identify an SDL joystick */
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@ -64,10 +66,10 @@ typedef struct _SDL_Joystick SDL_Joystick;
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/* A structure that encodes the stable unique id for a joystick device */
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typedef struct {
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Uint8 data[16];
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Uint8 data[16];
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} SDL_JoystickGUID;
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typedef int SDL_JoystickID;
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typedef Sint32 SDL_JoystickID;
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/* Function prototypes */
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@ -84,11 +86,11 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Open a joystick for use.
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* The index passed as an argument refers tothe N'th joystick on the system.
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* Open a joystick for use.
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* The index passed as an argument refers tothe N'th joystick on the system.
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* This index is the value which will identify this joystick in future joystick
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* events.
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*
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*
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* \return A joystick identifier, or NULL if an error occurred.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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* If no name can be found, this function returns NULL.
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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/**
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* Return the GUID for the joystick at this index
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*/
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@ -126,7 +128,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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/**
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* Get the instance ID of an opened joystick.
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* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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*/
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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@ -137,7 +139,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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/**
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* Get the number of trackballs on a joystick.
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*
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*
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* Joystick trackballs have only relative motion events associated
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* with them and their state cannot be polled.
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*/
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@ -155,7 +157,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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/**
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* Update the current state of the open joysticks.
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*
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*
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* This is called automatically by the event loop if any joystick
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* events are enabled.
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*/
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@ -163,20 +165,20 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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/**
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* Enable/disable joystick event polling.
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*
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*
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* If joystick events are disabled, you must call SDL_JoystickUpdate()
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* yourself and check the state of the joystick when you want joystick
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* information.
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*
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*
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* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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/**
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* Get the current state of an axis control on a joystick.
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*
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*
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* The state is a value ranging from -32768 to 32767.
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*
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*
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* The axis indices start at index 0.
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*/
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extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
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@ -186,22 +188,22 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
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* \name Hat positions
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*/
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/*@{*/
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#define SDL_HAT_CENTERED 0x00
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#define SDL_HAT_UP 0x01
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#define SDL_HAT_RIGHT 0x02
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#define SDL_HAT_DOWN 0x04
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#define SDL_HAT_LEFT 0x08
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#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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#define SDL_HAT_CENTERED 0x00
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#define SDL_HAT_UP 0x01
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#define SDL_HAT_RIGHT 0x02
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#define SDL_HAT_DOWN 0x04
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#define SDL_HAT_LEFT 0x08
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#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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/*@}*/
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/**
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* Get the current state of a POV hat on a joystick.
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*
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* The hat indices start at index 0.
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*
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*
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* \return The return value is one of the following positions:
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* - ::SDL_HAT_CENTERED
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* - ::SDL_HAT_UP
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@ -218,9 +220,9 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
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/**
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* Get the ball axis change since the last poll.
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*
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*
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* \return 0, or -1 if you passed it invalid parameters.
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*
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*
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* The ball indices start at index 0.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
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/**
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* Get the current state of a button on a joystick.
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*
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*
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* The button indices start at index 0.
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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