First version of Ryan Gorodon's SDL work:
16:24 < icculus> check that in, someone will fix it. :)
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125
code/unix/SDL12/include/SDL_keyboard.h
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code/unix/SDL12/include/SDL_keyboard.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_keyboard.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
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#endif
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/* Include file for SDL keyboard event handling */
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#ifndef _SDL_keyboard_h
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#define _SDL_keyboard_h
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#include "SDL_types.h"
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#include "SDL_keysym.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Keysym structure
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- The scancode is hardware dependent, and should not be used by general
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applications. If no hardware scancode is available, it will be 0.
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- The 'unicode' translated character is only available when character
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translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
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this is a UNICODE character corresponding to the keypress. If the
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high 9 bits of the character are 0, then this maps to the equivalent
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ASCII character:
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char ch;
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if ( (keysym.unicode & 0xFF80) == 0 ) {
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ch = keysym.unicode & 0x7F;
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} else {
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An international character..
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}
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*/
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typedef struct {
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Uint8 scancode; /* hardware specific scancode */
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SDLKey sym; /* SDL virtual keysym */
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SDLMod mod; /* current key modifiers */
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Uint16 unicode; /* translated character */
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} SDL_keysym;
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/* This is the mask which refers to all hotkey bindings */
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#define SDL_ALL_HOTKEYS 0xFFFFFFFF
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/* Function prototypes */
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/*
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* Enable/Disable UNICODE translation of keyboard input.
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* This translation has some overhead, so translation defaults off.
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* If 'enable' is 1, translation is enabled.
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* If 'enable' is 0, translation is disabled.
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* If 'enable' is -1, the translation state is not changed.
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* It returns the previous state of keyboard translation.
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*/
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extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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/*
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* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
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* 'delay' is the initial delay in ms between the time when a key is
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* pressed, and keyboard repeat begins.
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* 'interval' is the time in ms between keyboard repeat events.
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*/
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#define SDL_DEFAULT_REPEAT_DELAY 500
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#define SDL_DEFAULT_REPEAT_INTERVAL 30
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/*
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* If 'delay' is set to 0, keyboard repeat is disabled.
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*/
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extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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/*
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* Get a snapshot of the current state of the keyboard.
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* Returns an array of keystates, indexed by the SDLK_* syms.
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* Used:
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* Uint8 *keystate = SDL_GetKeyState(NULL);
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* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
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*/
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extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/*
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* Get the current key modifier state
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*/
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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/*
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* Set the current key modifier state
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* This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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/*
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* Get the name of an SDL virtual keysym
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*/
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extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_keyboard_h */
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