First version of Ryan Gorodon's SDL work:
16:24 < icculus> check that in, someone will fix it. :)
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code/unix/SDL12/include/SDL_active.h
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code/unix/SDL12/include/SDL_active.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_active.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
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#endif
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/* Include file for SDL application focus event handling */
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#ifndef _SDL_active_h
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#define _SDL_active_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The available application states */
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#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
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#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
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#define SDL_APPACTIVE 0x04 /* The application is active */
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/* Function prototypes */
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/*
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* This function returns the current state of the application, which is a
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* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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* see your application, otherwise it has been iconified or disabled.
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_active_h */
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