fixed formatting of a few GLSL float constants
remove unneeded version number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
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parent
4520857fc9
commit
25bde423b5
4 changed files with 118 additions and 123 deletions
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@ -248,7 +248,7 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
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// va("#ifndef r_NormalScale\n#define r_NormalScale %f\n#endif\n", r_normalScale->value));
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Q_strcat(dest, size, "#ifndef M_PI\n#define M_PI 3.14159265358979323846f\n#endif\n");
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Q_strcat(dest, size, "#ifndef M_PI\n#define M_PI 3.14159265358979323846\n#endif\n");
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//Q_strcat(dest, size, va("#ifndef MAX_SHADOWMAPS\n#define MAX_SHADOWMAPS %i\n#endif\n", MAX_SHADOWMAPS));
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@ -1153,7 +1153,7 @@ void GLSL_InitGPUShaders(void)
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numLightShaders++;
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}
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attribs = ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TEXCOORD;
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extradefines[0] = '\0';
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@ -1283,7 +1283,7 @@ void GLSL_InitGPUShaders(void)
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Q_strcat(extradefines, 1024, "#define USE_SHADOW_CASCADE\n");
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Q_strcat(extradefines, 1024, va("#define r_shadowMapSize %d\n", r_shadowMapSize->integer));
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Q_strcat(extradefines, 1024, va("#define r_shadowMapSize %f\n", r_shadowMapSize->value));
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Q_strcat(extradefines, 1024, va("#define r_shadowCascadeZFar %f\n", r_shadowCascadeZFar->value));
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@ -1479,157 +1479,156 @@ void GLSL_VertexAttribsState(uint32_t stateBits)
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{
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uint32_t diff;
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GLSL_VertexAttribPointers(stateBits);
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diff = stateBits ^ glState.vertexAttribsState;
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if(!diff)
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{
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return;
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}
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if(diff & ATTR_POSITION)
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if(diff)
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{
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if(stateBits & ATTR_POSITION)
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if(diff & ATTR_POSITION)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION);
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if(stateBits & ATTR_POSITION)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION);
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}
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}
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if(diff & ATTR_TEXCOORD)
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{
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if(stateBits & ATTR_TEXCOORD)
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if(diff & ATTR_TEXCOORD)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
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if(stateBits & ATTR_TEXCOORD)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
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}
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}
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if(diff & ATTR_LIGHTCOORD)
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{
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if(stateBits & ATTR_LIGHTCOORD)
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if(diff & ATTR_LIGHTCOORD)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
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if(stateBits & ATTR_LIGHTCOORD)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
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}
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}
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if(diff & ATTR_NORMAL)
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{
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if(stateBits & ATTR_NORMAL)
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if(diff & ATTR_NORMAL)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
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if(stateBits & ATTR_NORMAL)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
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}
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}
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#ifdef USE_VERT_TANGENT_SPACE
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if(diff & ATTR_TANGENT)
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{
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if(stateBits & ATTR_TANGENT)
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if(diff & ATTR_TANGENT)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
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if(stateBits & ATTR_TANGENT)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
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}
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}
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#endif
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if(diff & ATTR_COLOR)
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{
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if(stateBits & ATTR_COLOR)
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if(diff & ATTR_COLOR)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_COLOR);
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if(stateBits & ATTR_COLOR)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_COLOR);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
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}
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}
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if(diff & ATTR_LIGHTDIRECTION)
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{
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if(stateBits & ATTR_LIGHTDIRECTION)
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if(diff & ATTR_LIGHTDIRECTION)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
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}
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}
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if(diff & ATTR_POSITION2)
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{
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if(stateBits & ATTR_POSITION2)
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if(diff & ATTR_POSITION2)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
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if(stateBits & ATTR_POSITION2)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
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}
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}
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if(diff & ATTR_NORMAL2)
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{
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if(stateBits & ATTR_NORMAL2)
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if(diff & ATTR_NORMAL2)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
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if(stateBits & ATTR_NORMAL2)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
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}
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}
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#ifdef USE_VERT_TANGENT_SPACE
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if(diff & ATTR_TANGENT2)
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{
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if(stateBits & ATTR_TANGENT2)
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if(diff & ATTR_TANGENT2)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
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if(stateBits & ATTR_TANGENT2)
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{
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GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
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qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
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}
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}
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else
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{
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GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
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qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
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}
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}
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#endif
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}
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GLSL_VertexAttribPointers(stateBits);
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glState.vertexAttribsState = stateBits;
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}
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