Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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1ea7ab1f42
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23f6fd1633
85 changed files with 246 additions and 496 deletions
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@ -1174,8 +1174,10 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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void RB_StageIteratorGeneric( void )
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{
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shaderCommands_t *input;
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shader_t *shader;
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input = &tess;
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shader = input->shader;
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RB_DeformTessGeometry();
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@ -1192,10 +1194,10 @@ void RB_StageIteratorGeneric( void )
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//
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// set face culling appropriately
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//
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GL_Cull( input->shader->cullType );
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GL_Cull( shader->cullType );
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// set polygon offset if necessary
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if ( input->shader->polygonOffset )
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if ( shader->polygonOffset )
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{
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qglEnable( GL_POLYGON_OFFSET_FILL );
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qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
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@ -1207,7 +1209,7 @@ void RB_StageIteratorGeneric( void )
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// to avoid compiling those arrays since they will change
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// during multipass rendering
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//
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if ( tess.numPasses > 1 || input->shader->multitextureEnv )
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if ( tess.numPasses > 1 || shader->multitextureEnv )
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{
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setArraysOnce = qfalse;
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qglDisableClientState (GL_COLOR_ARRAY);
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@ -1275,7 +1277,7 @@ void RB_StageIteratorGeneric( void )
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//
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// reset polygon offset
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//
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if ( input->shader->polygonOffset )
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if ( shader->polygonOffset )
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{
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qglDisable( GL_POLYGON_OFFSET_FILL );
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}
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@ -1291,7 +1293,6 @@ void RB_StageIteratorVertexLitTexture( void )
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shader_t *shader;
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input = &tess;
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shader = input->shader;
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//
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@ -1312,7 +1313,7 @@ void RB_StageIteratorVertexLitTexture( void )
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//
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// set face culling appropriately
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//
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GL_Cull( input->shader->cullType );
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GL_Cull( shader->cullType );
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//
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// set arrays and lock
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@ -1365,8 +1366,10 @@ void RB_StageIteratorVertexLitTexture( void )
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void RB_StageIteratorLightmappedMultitexture( void ) {
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shaderCommands_t *input;
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shader_t *shader;
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input = &tess;
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shader = input->shader;
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//
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// log this call
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@ -1380,7 +1383,7 @@ void RB_StageIteratorLightmappedMultitexture( void ) {
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//
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// set face culling appropriately
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//
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GL_Cull( input->shader->cullType );
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GL_Cull( shader->cullType );
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//
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// set color, pointers, and lock
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