Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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85 changed files with 246 additions and 496 deletions
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@ -216,7 +216,6 @@ LookAtKiller
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*/
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void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker ) {
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vec3_t dir;
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vec3_t angles;
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if ( attacker && attacker != self ) {
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VectorSubtract (attacker->s.pos.trBase, self->s.pos.trBase, dir);
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@ -228,10 +227,6 @@ void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker )
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}
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self->client->ps.stats[STAT_DEAD_YAW] = vectoyaw ( dir );
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angles[YAW] = vectoyaw ( dir );
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angles[PITCH] = 0;
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angles[ROLL] = 0;
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}
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/*
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@ -822,7 +817,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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vec3_t dir, vec3_t point, int damage, int dflags, int mod ) {
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gclient_t *client;
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int take;
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int save;
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int asave;
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int knockback;
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int max;
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@ -996,7 +990,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
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damage = 1;
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}
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take = damage;
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save = 0;
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// save some from armor
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asave = CheckArmor (targ, take, dflags);
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