Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings

This commit is contained in:
Thilo Schulz 2011-07-29 12:27:00 +00:00
parent 1ea7ab1f42
commit 23f6fd1633
85 changed files with 246 additions and 496 deletions

View file

@ -4429,7 +4429,8 @@ open, which buttons to activate etc.
*/
void BotAIBlocked(bot_state_t *bs, bot_moveresult_t *moveresult, int activate) {
int movetype, bspent;
vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1};
vec3_t hordir, sideward, angles, up = {0, 0, 1};
//vec3_t start, end, mins, maxs;
aas_entityinfo_t entinfo;
bot_activategoal_t activategoal;
@ -4491,11 +4492,11 @@ void BotAIBlocked(bot_state_t *bs, bot_moveresult_t *moveresult, int activate) {
movetype = MOVE_WALK;
// if there's an obstacle at the bot's feet and head then
// the bot might be able to crouch through
VectorCopy(bs->origin, start);
start[2] += 18;
VectorMA(start, 5, hordir, end);
VectorSet(mins, -16, -16, -24);
VectorSet(maxs, 16, 16, 4);
//VectorCopy(bs->origin, start);
//start[2] += 18;
//VectorMA(start, 5, hordir, end);
//VectorSet(mins, -16, -16, -24);
//VectorSet(maxs, 16, 16, 4);
//
//bsptrace = AAS_Trace(start, mins, maxs, end, bs->entitynum, MASK_PLAYERSOLID);
//if (bsptrace.fraction >= 1) movetype = MOVE_CROUCH;