Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings
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85 changed files with 246 additions and 496 deletions
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@ -295,7 +295,10 @@ CG_CheckLocalSounds
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==================
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*/
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void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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int highScore, health, armor, reward;
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int highScore, reward;
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#ifdef MISSIONPACK
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int health, armor;
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#endif
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sfxHandle_t sfx;
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// don't play the sounds if the player just changed teams
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@ -305,9 +308,9 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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// hit changes
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if ( ps->persistant[PERS_HITS] > ops->persistant[PERS_HITS] ) {
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#ifdef MISSIONPACK
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armor = ps->persistant[PERS_ATTACKEE_ARMOR] & 0xff;
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health = ps->persistant[PERS_ATTACKEE_ARMOR] >> 8;
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#ifdef MISSIONPACK
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if (armor > 50 ) {
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trap_S_StartLocalSound( cgs.media.hitSoundHighArmor, CHAN_LOCAL_SOUND );
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} else if (armor || health > 100) {
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