Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings

This commit is contained in:
Thilo Schulz 2011-07-29 12:27:00 +00:00
parent 1ea7ab1f42
commit 23f6fd1633
85 changed files with 246 additions and 496 deletions

View file

@ -904,9 +904,9 @@ static float CG_DrawTeamOverlay( float y, qboolean right, qboolean upper ) {
p = CG_ConfigString(CS_LOCATIONS + ci->location);
if (!p || !*p)
p = "unknown";
len = CG_DrawStrlen(p);
if (len > lwidth)
len = lwidth;
// len = CG_DrawStrlen(p);
// if (len > lwidth)
// len = lwidth;
// xx = x + TINYCHAR_WIDTH * 2 + TINYCHAR_WIDTH * pwidth +
// ((lwidth/2 - len/2) * TINYCHAR_WIDTH);
@ -1348,8 +1348,8 @@ CG_DrawTeamInfo
*/
#ifndef MISSIONPACK
static void CG_DrawTeamInfo( void ) {
int w, h;
int i, len;
int h;
int i;
vec4_t hcolor;
int chatHeight;
@ -1370,16 +1370,6 @@ static void CG_DrawTeamInfo( void ) {
h = (cgs.teamChatPos - cgs.teamLastChatPos) * TINYCHAR_HEIGHT;
w = 0;
for (i = cgs.teamLastChatPos; i < cgs.teamChatPos; i++) {
len = CG_DrawStrlen(cgs.teamChatMsgs[i % chatHeight]);
if (len > w)
w = len;
}
w *= TINYCHAR_WIDTH;
w += TINYCHAR_WIDTH * 2;
if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
hcolor[0] = 1.0f;
hcolor[1] = 0.0f;
@ -1924,7 +1914,7 @@ CG_DrawCrosshair3D
*/
static void CG_DrawCrosshair3D(void)
{
float w, h;
float w;
qhandle_t hShader;
float f;
int ca;
@ -1947,14 +1937,13 @@ static void CG_DrawCrosshair3D(void)
return;
}
w = h = cg_crosshairSize.value;
w = cg_crosshairSize.value;
// pulse the size of the crosshair when picking up items
f = cg.time - cg.itemPickupBlendTime;
if ( f > 0 && f < ITEM_BLOB_TIME ) {
f /= ITEM_BLOB_TIME;
w *= ( 1 + f );
h *= ( 1 + f );
}
ca = cg_drawCrosshair.integer;
@ -2164,7 +2153,6 @@ static void CG_DrawTeamVote(void) {
static qboolean CG_DrawScoreboard( void ) {
#ifdef MISSIONPACK
static qboolean firstTime = qtrue;
float fade, *fadeColor;
if (menuScoreboard) {
menuScoreboard->window.flags &= ~WINDOW_FORCED;
@ -2188,20 +2176,15 @@ static qboolean CG_DrawScoreboard( void ) {
}
if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
fade = 1.0;
fadeColor = colorWhite;
} else {
fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
if ( !fadeColor ) {
if ( !CG_FadeColor( cg.scoreFadeTime, FADE_TIME ) ) {
// next time scoreboard comes up, don't print killer
cg.deferredPlayerLoading = 0;
cg.killerName[0] = 0;
firstTime = qtrue;
return qfalse;
}
fade = *fadeColor;
}
}
if (menuScoreboard == NULL) {
if ( cgs.gametype >= GT_TEAM ) {
@ -2361,9 +2344,12 @@ static void CG_DrawWarmup( void ) {
int w;
int sec;
int i;
float scale;
clientInfo_t *ci1, *ci2;
#ifdef MISSIONPACK
float scale;
#else
int cw;
#endif
clientInfo_t *ci1, *ci2;
const char *s;
sec = cg.warmup;
@ -2464,30 +2450,41 @@ static void CG_DrawWarmup( void ) {
break;
}
}
scale = 0.45f;
#ifdef MISSIONPACK
switch ( cg.warmupCount ) {
case 0:
cw = 28;
scale = 0.54f;
break;
case 1:
cw = 24;
scale = 0.51f;
break;
case 2:
cw = 20;
scale = 0.48f;
break;
default:
cw = 16;
scale = 0.45f;
break;
}
#ifdef MISSIONPACK
w = CG_Text_Width(s, scale, 0);
CG_Text_Paint(320 - w / 2, 125, scale, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
w = CG_Text_Width(s, scale, 0);
CG_Text_Paint(320 - w / 2, 125, scale, colorWhite, s, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
#else
switch ( cg.warmupCount ) {
case 0:
cw = 28;
break;
case 1:
cw = 24;
break;
case 2:
cw = 20;
break;
default:
cw = 16;
break;
}
w = CG_DrawStrlen( s );
CG_DrawStringExt( 320 - w * cw/2, 70, s, colorWhite,
qfalse, qtrue, cw, (int)(cw * 1.5), 0 );