OpenGL2: Don't interleave texCoords and lightCoords in tess.

This commit is contained in:
SmileTheory 2016-11-25 01:17:46 -08:00
parent 1c1e1f61f1
commit 2349ef038e
9 changed files with 74 additions and 84 deletions

View file

@ -404,8 +404,8 @@ void RB_RenderFlare( flare_t *f ) {
// FIXME: use quadstamp?
tess.xyz[tess.numVertexes][0] = f->windowX - size;
tess.xyz[tess.numVertexes][1] = f->windowY - size;
tess.texCoords[tess.numVertexes][0][0] = 0;
tess.texCoords[tess.numVertexes][0][1] = 0;
tess.texCoords[tess.numVertexes][0] = 0;
tess.texCoords[tess.numVertexes][1] = 0;
tess.color[tess.numVertexes][0] = iColor[0];
tess.color[tess.numVertexes][1] = iColor[1];
tess.color[tess.numVertexes][2] = iColor[2];
@ -414,8 +414,8 @@ void RB_RenderFlare( flare_t *f ) {
tess.xyz[tess.numVertexes][0] = f->windowX - size;
tess.xyz[tess.numVertexes][1] = f->windowY + size;
tess.texCoords[tess.numVertexes][0][0] = 0;
tess.texCoords[tess.numVertexes][0][1] = 1;
tess.texCoords[tess.numVertexes][0] = 0;
tess.texCoords[tess.numVertexes][1] = 1;
tess.color[tess.numVertexes][0] = iColor[0];
tess.color[tess.numVertexes][1] = iColor[1];
tess.color[tess.numVertexes][2] = iColor[2];
@ -424,8 +424,8 @@ void RB_RenderFlare( flare_t *f ) {
tess.xyz[tess.numVertexes][0] = f->windowX + size;
tess.xyz[tess.numVertexes][1] = f->windowY + size;
tess.texCoords[tess.numVertexes][0][0] = 1;
tess.texCoords[tess.numVertexes][0][1] = 1;
tess.texCoords[tess.numVertexes][0] = 1;
tess.texCoords[tess.numVertexes][1] = 1;
tess.color[tess.numVertexes][0] = iColor[0];
tess.color[tess.numVertexes][1] = iColor[1];
tess.color[tess.numVertexes][2] = iColor[2];
@ -434,8 +434,8 @@ void RB_RenderFlare( flare_t *f ) {
tess.xyz[tess.numVertexes][0] = f->windowX + size;
tess.xyz[tess.numVertexes][1] = f->windowY - size;
tess.texCoords[tess.numVertexes][0][0] = 1;
tess.texCoords[tess.numVertexes][0][1] = 0;
tess.texCoords[tess.numVertexes][0] = 1;
tess.texCoords[tess.numVertexes][1] = 0;
tess.color[tess.numVertexes][0] = iColor[0];
tess.color[tess.numVertexes][1] = iColor[1];
tess.color[tess.numVertexes][2] = iColor[2];