OpenGL2: Don't interleave texCoords and lightCoords in tess.
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9 changed files with 74 additions and 84 deletions
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@ -414,8 +414,8 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
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R_VaoPackNormal(tess.normal[baseVertex + j], tempNormal);
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tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
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tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
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tess.texCoords[baseVertex + j][0] = v->texCoords[0];
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tess.texCoords[baseVertex + j][1] = v->texCoords[1];
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v = (mdrVertex_t *)&v->weights[v->numWeights];
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}
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