- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
This commit is contained in:
parent
41ac8a232a
commit
2349148cf1
19 changed files with 403 additions and 241 deletions
|
@ -49,9 +49,12 @@ s_alCapture: set to "1" (the default) to have the audio layer open an OpenAL
|
|||
cl_voipSendTarget: a string: "all" to broadcast to everyone, "none" to send
|
||||
to no one, "attacker" to send to the last person that hit
|
||||
you, "crosshair" to send to the people currently in your
|
||||
crosshair, or a comma-separated list of client numbers, like
|
||||
"0,7,2,23" ... an empty string is treated like "all". This
|
||||
is reset to "all" when connecting to a new server.
|
||||
crosshair, "spatial" to talk to all people in hearing
|
||||
range or a comma-separated list of client numbers, like
|
||||
"0,7,2,23" ... an empty string is treated like "spatial".
|
||||
You can also use a mixed string like
|
||||
"0, spatial, 2, crosshair".
|
||||
This is reset to "spatial" when connecting to a new server.
|
||||
Presumably mods will manage this cvar, not people, but
|
||||
keybind could be useful for the general cases. To send to
|
||||
just your team, or the opposing team, or a buddy list, you
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue