- Apply parts of Ben Millwood's target bitfield patch (#3787)

- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
  (#4467)
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
This commit is contained in:
Thilo Schulz 2011-07-27 15:47:29 +00:00
parent 41ac8a232a
commit 2349148cf1
19 changed files with 403 additions and 241 deletions

View file

@ -3585,3 +3585,33 @@ void Com_RandomBytes( byte *string, int len )
string[i] = (unsigned char)( rand() % 255 );
}
/*
==================
Com_IsVoipTarget
Returns non-zero if given clientNum is enabled in voipTargets, zero otherwise.
If clientNum is negative return if any bit is set.
==================
*/
qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientNum)
{
int index;
if(clientNum < 0)
{
for(index = 0; index < voipTargetsSize; index++)
{
if(voipTargets[index])
return qtrue;
}
return qfalse;
}
index = clientNum >> 3;
if(index < voipTargetsSize)
return (voipTargets[index] & (1 << (clientNum & 0x07)));
return qfalse;
}