- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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@ -33,8 +33,8 @@ void S_StopBackgroundTrack( void );
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// cinematics and voice-over-network will send raw samples
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// 1.0 volume will be direct output of source samples
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void S_RawSamples (int stream, int samples, int rate, int width, int channels,
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const byte *data, float volume);
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void S_RawSamples(int stream, int samples, int rate, int width, int channels,
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const byte *data, float volume, int entityNum);
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// stop all sounds and the background track
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void S_StopAllSounds( void );
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